Brave, brave Dame Rita!

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Tiltowait · 20

First attempt at a Rita build.

As per the title, “When danger reared its ugly head, she bravely turned her tail and...” ahem anyway she is best at running away.
Evade enemies and then damage, or with Waylay defeat them.
Her tools typically have more than one function. Lantern to help investigating, or in a pinch, get that extra damage. Gravedigger's Shovel to fight, or grab a clue, etc...

With Scavenging in play, discarding items is not as painful as it could be. And Winging It has built-in recycling.

To play: Mulligan for Peter Sylvestre (preferred) or Track Shoes. You have 10 different cards to help with finding clues so don’t fret if none appear in your opening hand.

A typical location with an enemy and clues? Evade first and then investigate.

Rita can fight if she has to, but combat is not Rita’s strength. But an evade (Rita special for damage) plus Fire Axe and Lantern combo is potentially 4 damage. This will take care of most foes.

Upgrade: Your first upgrade is Peter Sylvestre. You gain an extra Will and Peter is one of the best Sanity soakers in the game. Second upgrade is my personal favorite, Will to Survive Ignore that Chaos bag on a critical make or break turn. Third priority varies by the campaign. I know there is a lot of love for Ornate Bow but YMMV. It takes 2 hand slots so your tools are not available, it’s slow, and relatively expensive given the damage per turn. Rita is usually better off evading and pinking a foe to death.

1 comments

Jul 19, 2019 Lucaxiom · 3976

There are some truly baffling choices of cards you've included in this deck:

For starters, you can forget about Scavenging's ability ever activating. Succeed by two or more might as well mean increase the difficulty value by 2, which means the standard "easy" location of 2 shroud is now shroud 4. Rita Young's of 2 effectively bars you from ever reaching high enough to achieve this feat, and of the 10 cards that "help" her find clues, 4 don't contribute to investigating and 4 don't do enough to make a difference, leaving 2 Flashlights (AKA six attempts), which require you to draw a zero or above from the chaos bag. You might achieve this twice in a scenario if the stars align.

Second, Painkillers? On an investigator with 5 horror? Perhaps you meant to take Smoking Pipe?

Third, you're deck has no resource generation. Not terrible by itself, but your deck's total cost is 44. Subtracting 33 from that (since each card you draw you draw from the upkeep phase comes with a free resource) means your 11 short; that's 11 actions you would need to spend gaining resources to break even. Or 11 resources worth of cards you just won't be playing (more if you use Fire Axe's ability).

I have a few more gripes, but I think I've made my point. Perhaps you should go back to the drawing board.