Put the dog in the corner [expert, taboo]

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
"Ashcan" Pete goes to the league theater 0 0 0 1.0
"Ashcan" Pete through PTC #LoXI2 0 0 0 1.0
Pete test 0 0 0 7.0
Pete`s community - A deck made out of other decks 8 6 0 1.0

aramhorror · 690

The most amazing thing about this deck is that Pete starts the game with his best card on the table.

Duke sneaks in a lot of value. Sure, the stats are nothing to write home about in hard or expert, but the free move and the +1 damage are what actually matters and will help you cruise through the scenario. In order to turn those investigate and fight actions into something worthwhile you'll need to be able to turn those base 4 values to something way higher.

THE STATBOOSTERS

These cards enable Ashcan to turn skillschecks into succes. Note that Scrapper and Cornered are both xp cards, so you'll have to wiggle your way around some fighting skillchecks in the first scenario of each campaign.

THE ENGINE

The Engine produces cards and money. With Cornered on the table, each cards is an Unexpected Courage. Note that Cornered does not exhaust, so you can use it multiple times per round.

TRICK 1 ASHCAN ABILITY

Dont forget about Ashcans ability to throw away a card, to ready an asset you control. You will probably use it consistently on Duke to bring down 4+HP enemies or to redo a failed investigation. However when Cornered is not on the table, you can use it to double trigger Madame Labranche while you are pumping your coins in Scrapper or Arcane Studies.

TRICK 2 INTENTIONAL FAILED SKILLCHECKS

When a skillcheck is too high, or when you need a ton of economy: for example you are in a fight, and you lack cards to defend yourself. You can combo Rabbit's Foot, Take Heart and both Drawing Thin to give an insane: +3 cards, +6 resources on 1 failed skillcheck or, +5 cards and +2 resources. Remember that Drawing Thin gives the resources/cards before the skillcheck.

THE CARDS

Magnifying Glass boosts Duke's search ability. They provide excellent economic value. In a pinch you can destroy them, when you need to throw away an asset, due to some unfortunate Crypt Chill.

Cherished Keepsake, in order to get value out of Fight or Flight, you might wanna go low on your sanity. Having a teddybear nearby is handy.

Rabbit's Foot actually provides a card here and there, because you will fail some skillchecks on higher difficulties. Also part of the failed-checks-combo.

Leather Coat just some backup leather coat, in case you need it. If you are not taking alot of damage, feel free to feed Duke or Cornered with it.

Madame Labranche will treat your nicely. Especially when your deck runs out of card. 1 Card is usually more value than 1 coin, especially when Cornered is on the table.

Arcane Studies an essential tool to get rid of all your coins. Its not unlikely that this deck is swimming in coins and low on cards. Actual thats the preferred way to play this deck.

Drawing Thin, this card will probably get nerfed in the next Taboo list. Allowing you do to only 1 of these on a skillcheck. However, its not all good. Failing skillcheck might hurt you, especially when the chaos tokens are not nice. Apart from that, this card is amazing and will make you filthy rich.

Track Shoes maybe they ll come in handy. The ability to move up to two locations and run through enemies seems handy. The stat boost looks also nice. The shoes aren't essential though, because with Duke running around, you probably are going pretty fast already.

Deny Existence very handy card when you know something really scare is going to hit you, like 3+ horror, or an encounter cards that deals a kazillion damage when you cycle your deck. Its very similar to Ward of Protection but Deny Existence has the advantage that you dont have to use it, unless the incoming dmg/horor/cardloss is inevitable.

Fight or Flight I undervalued this card a bit. But with 3 or 4 sanity damage on Ashcan the economic value is pretty insane. When you are fighting, a combat round usually consists out of at least 2 or sometimes 3 fight actions, effectively turning 1 card and 1 coin, in a +9 or +12 coin stat boost. As soon as you have both Scrapper and 2x Cornered the value of this card diminishes and you can rotate them out.

Improvised Weapon In the odd case you need to do 6 damage, or you messed up an attack on a 4hp enemy and you can no longer refresh Duke, this card is a little lifesaver. You can just tuck it away in your discard pile as soon as you see it, and let it wait there until you see the perfect opportunity.

Live and Learn. A nice variation on Lucky. I like both. If you use it after you failed attack with Duke, Duke will attack again, you dont have to refresh Duke. The nice thing about Live and Learn is that you can use it, even when you draw an Autofail chaos token. The not so nice part about Live and Learn that you first have to accept the failed skillchecks conditions, for example: a retaliate.

Lucky!, a nice backup cards that lets you do more crucial tests with a 75 or 80% win chance. You want to succeed at the tests you do, but you dont want to overpay. Lucky lets you do exactly that. In the odd case that you do fail, you can still play the Lucky to save the day.

Winging It same story as Improvised Weapon. If you play Multiplayer, I would suggest getting two of these, cause they provide a solid way to get 2 clues.

Last Chance. As soon as you have Cornered, you will often run low on cards. Last Chance is simply amazing, more often than not, giving you +4 or +5 on a skillcheck.

Overpower basically a poor man's Scrapper. You need this card to get you through the combat checks in the first scenario when you lack Scrapper.

Resourceful lets you pick up value cards from your discard pile. In the first scenario that could be a Fight or Flight. Last Chance and ofcourse Lucky! is a solid choice too. It can also salvage some parts of your key assets, in case you had to destroy them.

Take Heart. A very effective economy card. Just make sure you fail the check, for example by giving it +2 with a Drawing Thin.

Scrapper is the first upgrade you should get. Together with Arcane Studies you got all skills covered. It's never a bad idea to float enough money to deal with some nasty enemies.

Cornered remember the time when every deck had 2x Unexpected Courage. If you install Cornered, you have a deck that consists out of 100% unexpected courages. You can use cornered multiple times each turn. Labranche will get alot of value if you keep using cards with Cornered. Upkeep and Labranche combined net you a +5 on skillchecks, every turn if you feed all of it through your statboosters. It also enables you to profit more from throwaway cards like Winging It and Improvised Weapon.

UPGRADE PATH

MULLIGAN

Try go get your assets on the table as soon as possible. They are all rather cheap and will give you so much economy. Only Leather Coat, Cherished Keepsake and Track Shoes are not necessary at the start of the game.

If you dont have Scrapper, it might also be wise to keep an Overpower in your hand, if you draw it.

MULTIPLAYER

You can easily turn this into a Multiplayer deck. Just add +1 Winging It and +1 Impromptu Barrier. Throw out both Overpower. When you get Cornered, swap out Fight or Flight.

FUN TO PLAY' Cards come and go. Labranche gets tabbed every round. Money is never a problem. Duke usually does something spectacular every round. The failed skillcheck economy boosts can be used often, and you can pass virtually every skillcheck if you put your mind to it. Every turn you will have to make a few cute choices, that really impact your game. The deck has a bit of nuance, but is rather easy to pilot, even for a starting player. After you get 9xp you have a lot of expansion options, because no other cards are essential.

COMING SOON

This deck has seen a lot of play on hard difficulties. I am currently trying out Return to the Night of the Zealot with it on Expert and its working out fine. I will post a sort-of-walkthrough here, when I find some time.

11 comments

Aug 14, 2019 Cuherdir · 1162

In order to free up the out of class slots and because I think it's a genuinely better card most of the time, I'd like to suggest Plucky instead of Arcane Studies. I'd probably take Fieldwork as I just love the card for Pete, way more so in solo.

Aug 14, 2019 aramhorror · 690

Plucky is strong, but it creates some problems. I would definitely go for Plucky in a standalone deck, with Scrapper, Cornered, Charisma and Peter Sylvestre in the deck. The main problem is that you want to spend your xp on Scrapper and Cornered, so, you would only get it in the third scenario. Another problem is that Plucky blocks off Fight or Flight if you would pick it as your first upgrade, because you want to take horror on your character to fire off that one. I also find Plucky a bit scary without Peter Sylvestre.

Fieldwork certainly has value, just like Lone Wolf would. But I can imagine that it usually helps you to find clues, not fight baddies. In my experience the bad guys appear right after the Mythos Phase and spawn on your location. Usually that location is already picked clean with Duke.

Aug 14, 2019 aramhorror · 690

Thanks for the input!

Aug 19, 2019 Django · 4879

In case you have to fight 3 times a turn (2-4 players against a boss), would another weapon like Meat Cleaver make sense? Maybe Timeworn Brand with enough xp? Meat Cleaver also allows you to recover sanity, if you finish a 1 HP enemy or damaged it earlier with duke.

Aug 19, 2019 aramhorror · 690

This deck has been played a lot in multiplayer with 4 players, and the general 4 damage a turn seemed to be totally fine. Most Guardians can only do 6-8 damage in their turn, if they commit cards to the problem. Ashcan can also Evade bosses with relative ease. So that's two attacks and an Evade. Full value if you can pull it off.

I am not a big fan of Meat Cleaver in this deck. I also prefer rotating Fight or Flight out of the deck because of the risk you take going low on sanity, that combo might be strong but also very risky. The reason is that Duke does a great job at fighting. This deck is designed to make him do the work. I also don't see the value in adding a 3 cost card that only has some value during a boss fight.

If your team composition lacks fighting capabilities, you could switch it up by adding 2x Improvised Weapon and 2x Improvised Barrier, and leave Winging it out. Winging it is the stronger card tho, so you should only do this if it's absolutely necessary.

Aug 24, 2019 BobSmith · 11

Do you ever have problems with The Engine causing you to get hit by the mythos bag? Things like the negative effects from the skull or hood tokens that are built into the scenarios. My campaign group has a similarly built Pete that kept hitting hoods in the Labyrinth after he'd applied Drawing Thin, and by the end of the scenario the Abyss was several tokens worse than it would have been otherwise.

Aug 29, 2019 aramhorror · 690

Absolutely. If the Chaos Tokens are particulary nasty, like adding Doom or spawning enemies or taking 2 horror, I refrain from using Drawing Thin and only consider it on skill test - mythos phase for example, where i am pretty certain Pete will fail the skillcheck anyway. I remember not using Drawing Thin in particular TFA scenarios in multiplayer. We had 3 players with Drawing Thing and none of them was using it, fearing poison, doom on locations and such...

Aug 29, 2019 aramhorror · 690

To add: it will slow you down. And you will have to rely heavily on Madame Labranche and Cornered. Giving a steady +1 card each turn.

Sep 22, 2019 rosstin · 1

What do people recommend for upgrades if you have a lot of XP?

Mar 08, 2020 aramhorror · 690

Late reply but: Drawing Thin got taboo'd (as expected) so you'll need 15 xp now to get this build on the table. If you are drowning in xp: Key of Ys is very expensive but you should be able to deal with most of the horrrorchecks.

Apr 11, 2020 nofacej · 1

I'm just coming to the end of a Return to Carcossa campaign (Hard difficulty and the most current taboo list) with this list which we've been absolutely been breezing through. I can't compliment your deck building enough. Everything just fits together so elegantly.

What are your thoughts on Nothing Left to Lose as an upgrade?