- Q: Is it intentional that in some configurations in one or two player, it's impossible to get the requisite number of clues to complete scenario 1 of The Circle Undone, The Witching Hour? A: Thanks for bringing this problem to my attention! We've heard a few reports of this, so the team has been discussing how best to handle this issue. For now, I believe the best way to handle this is to revise the setup so that the players put a total of 5 Witch-Haunted Woods locations into play during setup, instead of 4 (as evenly as possible in front of the investigators, with any excess in front of the lead investigator). This should ensure that there are always at least 6 clues among just the Witch-Haunted Woods locations, regardless of what other locations emerge later in the scenario.
In a future FAQ we will either issue an errata to make this change permanent, or issue another errata which should solve the issue, but for now players should play with this change in place. If the change is made permanent I will make sure that the PDF of the Campaign Guide on our website is revised to reflect the change.UPDATE: The Setup to The Witching Hour should read: "Put 5 Witch-Haunted Woods locations into play as follows: In player order, each investigator puts 1 random Witch-Haunted Woods location into play in front of him or her, until there are exactly 5 Witch-Haunted Woods locations in play (see “Lost and Separated,” below). For example: In a 1-player game, there should be 5 Witch-Haunted Woods in front of that investigator. In a 2-player game, there should be 3 Witch-Haunted Woods in front of the lead investigator and 2 Witch-Haunted Woods in front of the other investigator. In a 3-player game, there should be 2 Witch-Haunted Woods in front of the lead investigator, 2 Witch-Haunted Woods in front of the next investigator, and 1 Witch-Haunted Woods in front of the final investigator. In a 4-player game, there should be 2 Witch-Haunted Woods in front of the lead investigator, and 1 Witch-Haunted Woods in front of each other investigator." - FAQ, v.1.5, April 2019
Escenario
Fácil/Normal
: -1. Por cada punto que te falte para tener éxito, descarta la primera carta del mazo de Encuentros.
: -1. Si fracasas, después de que esta prueba se resuelva, roba la carta de Traición que esté más cerca de la parte inferior de la pila de descartes de Encuentros.
: -3. Si fracasas, elige un Enemigo Bruja agotado o dañado que esté en tu Lugar o en un Lugar conectado. Prepara ese Enemigo y cúrale todo el daño.
La hora bruja - Reverso
Difícil/Experto
: -2. Descarta de la parte superior del mazo de Encuentros una cantidad de cartas igual a la dificultad de esta prueba.
: -2. Si fracasas, después de que esta prueba se resuelva, roba la carta de Traición que esté más cerca de la parte inferior de la pila de descartes de Encuentros.
: -4. Si fracasas, prepara todos los Enemigos Bruja que estén en tu Lugar y en cada Lugar conectado. Cúrales todo el daño a esos Enemigos.
FAQs
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