
For many of the uses of A Glimmer of Hope (0), this is a marginal upgrade at best. If your desire is to have a bunch of cards that you can use as discard fodder and then profitably recur as more discard fodder by pulling back two or three at a time, then this is only a slight help - if you find you need to commit the cards instead, then they serve as an Unexpected Courage half the time instead of a meagre icon. Unfortunately for "Ashcan" Pete, a strong "Glimmer of Hope" candidate, this is generally the wrong half of the time for him - if you're pulling Glimmers back to your hand so that you can ready Duke and then commit to help him sniff out a clue or take a bite at a ghoul, A Glimmer of Hope (2) doesn't serve you any better than the base version. It is at least inexpensive, clocking in at just 2/3rds of an XP per card. If it ends up helping your Wendy Adams pass an important or test, then it might earn its keep even if you normally plan on discarding it to fuel her ability. But Cornered also costs 2 XP, can give you a +2 to any type of test, and takes A Glimmer of Hope (0) just fine.
I think this card is more directed towards the other use case of A Glimmer of Hope, where you actually intend to commit the card for its icons. This usually means that you're improving those icons in some way: Grisly Totem (0) and its advanced variants Grisly Totem (3 - Seeker) / Grisly Totem (3 - Survivor) and/or the ability of Minh Thi Phan. Just one such effect elevates each copy of A Glimmer of Hope (2) above Unexpected Courage, and being able to recur two or three at once for an action and a resource starts to look like a reasonable deal. If you're able to add two icons to the card instead then you're golden. Better still, if you manage to get all three copies of A Glimmer of Hope (2) into your hand and/or discard pile as Minh, then you've got a perfect package solution to your signature weakness The King in Yellow: Act One; exactly three cards with six icons for either a or test. The kicker? If you run into the nightmare scenario where Minh pulls the autofail on her test to get rid of The King in Yellow: Act One then you can simply take the action to pull all three copies of A Glimmer of Hope (2) back into your hand and try again at the next opportunity, potentially saving yourself from total disaster.
The other natural A Glimmer of Hope (2) committer is George Barnaby who gets to commit the cards that he's using as discard fodder - potentially right away. Either Glimmer is a +2 to a skill test for most Cornered investigators, but the 2 XP investment in this version might be the difference between discarding to Cornered and instantly committing to a test giving you +3, or +4. This is particularly notable given George's base 2 , where going to 6 rather than 5 might be more comfortable as mythos protection, particularly on hard or expert difficulty. Similarly, for Georges who are hoping to snare up some opponents with an Anchor Chain, while you cannot immediately benefit from a A Glimmer of Hope (2) that you plan to use as discard fodder to activate Anchor Chain's stun, if you happen to have one "tucked in the boat" already then that can pump your evade attempt to 6 instead of 5. Nautical!
Finally, A Glimmer of Hope (2) is not a dead card for Yaotl in the way that A Glimmer of Hope (0) would be; It's still a weak card for him, especially for an experienced card, but it could resolve some of the tension between wanting access to more discard fodder and wanting your cards to feature non-wild icons in something like a desperate "Ashcan" Pete Yaotl deck.