Alice Luxley

No one has mentioned the obvious. This is a pure Roland Banks card. Roland is the only character that can trigger her ability in a non-janky way. Roland kills an enemy, then his reaction triggers, which discovers a clue, and then Alice deals a damage to another enemy. Obviously not a great card in solo but 2 enemies are common enough with just two players and you can tip the scales even more in your favor with "Let me handle this!" and On the Hunt. When there are no enemies, Roland's investigate is up to a respectable 4, thanks to Alice.

As other posters mentioned, Skids and Jenny are probably the next best two options.

Wrecko · 16
I suspect she works better for Joe or Rex than she does for Skids and Jenny. Putting her on a your seeker lets her be a reliable free damage most turns while your fighter picks up the enemies. No jank needed. Otherwise, she combos well with Scene of the Crime. — Death by Chocolate · 14
Lola Hayes

Lola is a 'bad' investigator, and you'll probably either love or hate her depending on what you're looking for. She's made for fun and goofy builds, not power combos.

Without playing her, it can be tough to see how limiting her role restriction is. It seems like it would be fun to build a 'rainbow' deck with cards from every color, but in practice, that's a recipe for disaster. Cards that aren't in your current role are almost blanks, since you can't use any , , or triggers, can't play them as events or assets, and can't commit them to skill tests. The more you spread out your colors, the more likely your cards are to be blanks. Your static boost abilities like the one on Magnifying Glass are always active, but you'd be surprised how much of the good stuff requires you to be in a specific role.

You can (usually) only switch roles once per turn, so most turns you're locked in to using only two colors. This is what prevents Lola from pulling off crazy stuff; you can't perform a combo that uses cards of more than 2 colors. For most cases, there's already another investigator who can play the two colors you're comboing, and they have an additional character bonus. Lola's blessing is also her curse: when she can build the deck of any other investigator, she's going to get compared to every other investigator, and I think there will always be someone else who can do the same thing you're doing, but 'better'.

So why do I still love Lola? Because her deckbuilding options give you so much freedom to do stupid stuff that makes you feel clever for trying it. Lola is absolutely not the best investigator for Key of Ys, but only she can play Dr. Elli Horowitz and No Stone Unturned to help you find the Key, Haste and Swift Reflexes for the free actions, and then finish it off with a Will to Survive for 5 token-less tests at 6, in the stat of your choosing!

Is that combo easy to pull off? Not at all. Is it super powerful? No, you spent a bunch of XP, resources, cards, and actions just for 5 autosuccesses. And heck, I didn't even point out how in order to even use it, you MUST start your turn in the role, then switch to , so you can't even do it in back-to-back turns!

But do you feel awesome when it happens? Hastur yeah.

Don't expect anybody to ever add a review here with a "Gamebreaking Combo for Lola!!!", even as more cards get printed, because that's not what she is about. Instead, I'd recommend picking an off-beat concept you really like (Relics! Tokens! The Encounter Deck!), and then using Lola to put all your favorite cards in one deck.

If you just want 5 token-less tests at 6 in the stat of your choosing, Will to Survive + Red Gloved Man and any extra action cards - such as Haste, Swift Reflexes, Leo. I disagree with the assessment that Lola Hayes is bad. She's complicated and harder to play than many characters that can coast through on a 5-stat or an efficient combo engine. But even then there are pretty simple ways to build her. I'll probably have to write my own review rather than try to squish a full defense in here. But no, she's not a janky cross-class combo character. She can however do plenty of in-class combos, such as Higher Education + Archaic Glyphs Guiding Stones and run almost every permanent (although she can't use Stick to the Plan). Heck, if you want to run her dual class, you can meet the 7 card minimum easily for rogue with Charon's Obul, 2x Adaptable, 2x Leo de Luca, and 2x Another Day Another Dollar so you get to run Leo but never otherwise sit in rogue. Then you can split the other two classes between fighting cards and investigating cards. Okay, this ended up longer than I intended. — Death by Chocolate · 14
I guess instead of writing 'bad', I should have written 'non-optimal'. She's certainly viable and fun, and that's all an investigator needs to be good. If you've been around the block, you can tell which cards are good with Lola and which are bad, but newer players might think you're supposed to just jam all the best cards in one deck, and that could lead to some frustrating games. — Hylianpuffball · 4

I think that one of the most obvious uses here are not written. Ashcan Pete and Wendy Adams. Both discarding cards to use their abilites and can get them back for free.

I count it for free because for example with Pete+Duke you will be investigating anyway. When you have enough items to rotate. You can play Duke 2 times almost every turn after you have everything in play set up with this combo.

atilak · 2
Another Day, Another Dollar

Not much going on this card for review purposes.... Let me get it in then:


1) Tempo: you start the game quicker, effectively like an automatic Emergency Cache (no action to get 2 resources), rather than 1 action to get 3. Decks running expensive cards like Leo De Luca can play him straight out of the hand, without losing tempo by getting resources first.

2) Choices choices: It is permanent so doesn't take up a card slot, so you don't have to choose between sacrificing your favourite cards.

3) Investigator/campaign/scenario dependent: It could be an option if you choose to go through The Forgotten Age without getting many rations: you'll be less affected when you start a scenario with fewer resources. Could have a niche role to play in an expensive Lola Hayes deck.

Cons: In the Rogue deck there are generally much better options around, i can't think of many times i'd want to spend 3xp for this card over a Hot Streak or just saving up for Double, Double or The Gold Pocket Watch. Late in the game, most Rogue decks will have ways of getting resources.

One question though, does Preston Fairmont get these extra resources in his resource pool or on Family Inheritance? My take is that they would be in his resource pool.

This card does not cause Preston to "gain" resources, so they would just be in his pool to start. — pneuma08 · 21
Finn can't take the higher level rogue cards you mention, so maybe it'd have a niche for him to supplement Pickpocketing 2/Drawing Thin/w/e late in the day in an exp-rich campaign? Beyond that , it's consistent and predictable , I guess.... — bee123 · 24
I like this more than Hot Streak most of the time because the resources dont have to be “drawn” and help your initial set up. Right now this card’s really only outclasses imo by Easy Mark, which is just ridiculously good tempo. — StyxTBeuford · 1338
Drawing can also counted as an action, so another advantage over emergency cache. — Django · 2631

what is the consequence of drawing this mid-turn? do I just lose all remaining actions even if another player wakes me up on their turn? This got drawn in the middle of using Blood Rite so do i get to finish that action? what is the order of operations in that event?

Roakana · 1
You have already taken the action and played the card to activate Blood Rite. Nothing about Narcolepsy prevents you from finishing the resolution of Blood Rite. You don't technically 'lose all remaining actions', but you can't use them anymore so you're pretty much stuck just ending your turn and wasting them. Technically if your friend has Swift Reflexes, they could take an action to wake you up in the middle of your turn and then you could keep going. — Death by Chocolate · 14