Crystallizer of Dreams

Now with Arkham Horror Chapter 2 core box released, and especially its core campaign reward card "collector"(allowing you to add one relic or charm asset of any class level 0-3), this card seems valuable to Joe Diamond from the 1st edition as the pick for collector.

Why? this version of Joe Diamond has a 11-card side hunch deck and 10 out of those 11 cards are events! And each turn if you play one of those top-deck from hunch side deck you can add it under Crystallizer of Dreams, which in most cases is a win-win each and every turn.

How to get Crystallizer of Dreams out of your whole deck? Well Joe has the level 5 No Stone Unturned inside his hunch deck right? which tutors his entire deck for this relic.

Finished chapter 2 core set campaign and I for one am gonna use collector and try this combo for the next campaign "children of blood", and see how it goes.

ChenxiMao · 1
Heirloom of Hyperborea

Heirloom of Hyperborea may look like a standard asset with draw a card when you do a specific action. However, it differs in one significant way: It does not exhaust.

When first printed there weren’t that many good spell cards, so the lack of exhaust didn’t really matter. Now there are many good spells so the limiting factor for normal Agnes is instead the lack of resources to be able to play them. Parallel Agnes can get around that limitation and is able to spam event spells, constantly drawing new cards to replace the cards just played.

There is a very good reason why all other similar cards exhaust and this is a relic from the time when they hadn’t realized that.

Emja · 2
The best part is still that her weakness is also a spell <3 — AlderSign · 477
The heirloom is deceptively powerful because Agnes, when the game first came out, had to make due with the limited cardpool and the fact she usually run a mixed deck, being a MYSTIC/Survivor. But now that there are so many spell asset and events? Her draw power is insane, perhaps one of the strongest among Mystics. — HeroesOfTomorrow · 117
Guided by Faith

Parallel Father Mateo has this as an auto include, as once it's drawn, it just reads "for two resources discover two clues" as you can instantly put in 2 bless, seal one on Mateo release it to get your will to 6 vs the shroud of the location. Doing this puts two blesses in the bag and gives you two clues for a card and two resources, which is absurd.

Cazoodle · 595
Pit Viper

这卡的中文翻译特么的是错的

【在蝮蛇攻擊你並對你造成傷害後】

【After Pit Viper deals you damage from its attack】

按照英文来说,根本没有“攻击你”的描述……

所以用森哲夫帮队友吃伤害的话自己也是要中毒的

他奶奶的奸商翻译祸国殃民遗毒万年,MMP打了8年诡镇今天才他妈知道自己一直玩错了,靠

就不能找点靠谱的翻译吗,人都麻了,这样的错误到底还有多少啊??

Ironically, even if the chinese translation didn't correctly translate the text, it DID respect the spirit of the rules. Even if you assign damage to an asset, you STILL get poisoned here. It's super counterintuitive and badly written in english as well. — HeroesOfTomorrow · 117
Hunting Horror

Okay, so I played with Rex and Jenny. Rex used Pathfinder to move for free and collected every clue available on the map quite swiftly. Jenny hung out in the Museum Halls spending most of her turns revealing Exhibit Halls. Hunting Horror showed up twice the entire game and was easily dispatched in two turns each time. Hardly any cards relating to the Hunting Horror were drawn, maybe two. I think we finished on Agenda 2a with three doom on it. Is this scenario just really swinging, because the Hunting Horror was boring. I mean, the concept is pretty cool. But he showed up twice and was very weak. I was playing on Easy, so maybe I should up the difficulty.

I played the scenario twice. Last year with one friend and back then when it was quite new with four investigator and a limited card pool (It might be up to Carcosa or TFA). I think it gets more dangerous the more players draw encounter cards. — Tharzax · 2