Scrying

From a flavor perspective:

These are Gloria Goldberg's hands. She is foreseeing the events of Night of the Zealot! It's possible that Agnes Baker brought her the tea, though that's a fancier tea saucer than I'd expect in a diner.

Lahsbee · 28
Vamp

Question: If you kill the enemy with the fist test, can you continue to finish the card to discover a clue, etc etc etc?

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Bushidough · 2
I don’t think so. — Eudaimonea · 6
Of course you can, you don't finish resolving the card until you resolve all the effects — submig1rl · 8
I don’t know about that. I’ve seen players use this card in the way suggested by the most popular review, using the evasion first and then gaining +2 with Dirty Fighting for the remaining tests. If that’s the way it works and you apply one test’s success result before another, then it isn’t possible to “discover 1 clue at that enemy’s location” because his location is the trash. It’s also not possible to remove 1 doom from him because he doesn’t have doom in the trash, and it isn’t possible to evade him because, again, he’d be in the trash. — Eudaimonea · 6
"One at a time" makes it pretty clear to me that this doesn't work. — AlderSign · 447
Yeah, if you defeat the enemy with the fight test, you cannot keep using this, so you better do the intellect test first if you wanna get the clue — HeroesOfTomorrow · 78
Fox Mask

If you’re looking for an additional reason to run this card in Dunwich, consider Whippoorwills and the Pit Boss. They have both Aloof and Hunter keywords.

They will help keep this item topped off with charges during 5 of the scenarios… hopefully just before your group’s fighter defeats them.

Deep Knowledge

While good, I think that Deep Knowledge is overrated. Apart from drawing the cards for other investigators, this card effectively gives 1 card for 2 curses. Why? Because it costs a card and an action, which is equivalent to two cards. You could skip adding this to your deck and have another card instead, then use basic draw action for the second one. Reminder that basic draw is a very inefficient way of getting cards in seeker. This, at it's best, leaves one card for two curse tokens as the evaluation for Deep Knowledge.

Compared to Faustian Bargain which gives an effective 3 resources for 2 curses, you can see how much Deep Knowledge falls behind.

zxql · 2
Unless you want curses. :) — MrGoldbee · 1514
But it's not. There is just no level 0 card draw event that is better than this one. Preposterous Sketches (lv 0) is a no thank you after this came out. — liwl0115 · 52
Running a curse build makes it good, because "1 card for 2 curses" gets a different meaning. — zxql · 2
Preposterous Sketches isn't good, but drawing cards is not limited to events. There are numerous assets, skills that advance the game and give draw as a freebie. — zxql · 2
And then again, this game is about timing and action compression more often that not. That makes comparisons without context hard. — AlderSign · 447
Speding 2 resources sets you back, the curses might not even matter: if a curse lead to an auto-fail it literally did nothing, because you would have still drawn the auto-fail anyway — HeroesOfTomorrow · 78
But also 2 resources might do nothing if you have enough. Or if you are Joe Diamond. That's what I mean... — AlderSign · 447
This is a fundamentally wrong way to think about cards that draw cards. Usually, your deck has a few cards in it that are much more important than the rest. High-XP assets, investigator signatures, or just level 0 combo pieces that are key to your game plan. You can't just add more copies of them, and there are few or no acceptable substitutes. If you want to find your Antikythera or Runic Axe or whatever, then playing a draw 3 event get you ahead by 2 draws/actions/upkeeps toward finding it compared to taking a draw action, not just one. — OrionAnderson · 145
Tommy Muldoon

Q: Can Tommy kidnap an ally discarded by an other player, via "a Chance encounter" & Calling in a favor ? First card brings the Ally into his play area, the secound brings it into his hand. So, the condition of "a chance encounter - At the end of the round, if that asset is still in play, discard it. - did not applies. Feels very alien, but follows the wording of the cards.

There is a rule that if cards leave play to an out-of-play area, they go to the respective out-of-play area of their owner. So instead of shuffling into Tommy’s deck, an ally he took from another player will be shuffled into the deck of its original owner upon usage of Tommy’s ability. — Eudaimonea · 6
Similarly, when you call in favors, the ally returns to the owner’s hand rather than Tommy’s. But the trick of A Chance Encounter + Calling in Favors certainly works. It just doesn’t need or really benefit from Tommy. — Eudaimonea · 6