Inquisitive

Even if this card worked the way that the designers clearly wanted it to, it seems overly specific. There's only one archetype that cares about succeeding by specific numbers - Exact Number Seeker. Oversuccess Rogues might have this competing acting as three boosts, and they'll usually have Savant filling that role if they aren't already pumping the number in other ways. For everybody else, good old Unexpected Courage exists and works better for their cases.

So, this is only useful in a specific archetype (and lucky for that archetype, most of the time the deck building restriction is going to match). Is it going to get a lot of mileage? That's somewhat limited. Innate isn't a particularly useful keyword - it combos with True Survivor, which could be helpful for Darrell Simmons, but that's pretty much it. (Darrel and Alton O'Connell could make for an amusing duo, though.) It also only boosts a single use, meaning it's not going to go as far or be as flexible as tools like Artistic Inspiration, which can act as mini-Lucky! on demand, or Steady-Handed, which can incidentally heal horror as well. And out of the cards that care about exact numbers, the more impactful ones (Chemistry Set or Antikythera) already have successful results within a range of two numbers - which means you really don't need to tune that much. Sure, this could help enable Alton O'Connell or Dr. Charles West III - but spending XP just to enable them once seems like a stretch to me.

This isn't bad, but it's fairly low down the list of exact skill enablers - there are better options before then. And once you have those in play, I don't think you need this. Unless you're really eager to see Carson Sinclair use a Katana, this falls a step behind for its XP cost.

Ruduen · 1023
I can imagine Amanda enjoying this for multiple uses. — AlderSign · 418
Good Money

If you lose resources, do they also get removed off this card? It seems so easy to complete this each time, as you gain a resource each round during refresh. I just pulled my weakness Paranoia and lost all my resources.

Yadayada · 1
Its pretty easy to complete, but I suspect you might be misunderstanding it. If you trigger the reaction when you gain resources, you place the resource on good money, that resource is then not in your resource pool. It's not like the damage and horror ones, which have different wording. This card is more like embezzled treasure, put resources away in early scenarios but get access to them in later scenarios — NarkasisBroon · 11
So yeah it's effectively "give up 5 rounds of upkeep" which is easy to do, but still a meaningful sacrifice. — NarkasisBroon · 11
You're right. I missed that part. Thanks and that makes it a bit more demanding. (Not a fan of these tasks!) — Yadayada · 1
Mortar and Pestle

Like a lot of cards from this set, it feels very underpowered, and not even in a way that can inspire creativity to make it work. The main character I can think that would want to use this is Mystic Agatha (Seeker Agatha presumably would not be using enough spell events to justify this card and also has the seeker pool for more cracked income generation), and Mystic Agatha can easily get by the entire scenario with Voice of Ra cast twice (once normally, once in discard). Resources are most valuable early on in the scenario when you need to get setup and get some momentum. This card maybe promises to generate enough income as a completely wiffed Voice of Ra/get a resource basic action after three turns. Weird.

Psychic Sensitivity

Note: This card cannot be used to cancel "Peril" encounter cards drawn by other investigators (at least that is my understanding of the rules surrounding the keyword "Peril"). I'm learning the ins and outs of what Gloria can do.

Mortar and Pestle

Disclaimer: I have not yet played this card.

Let's analyse it from a purely mathematical perspective: It costs 2 resources, a card and an action to put to play. It comes in with 0 resources. Meaning you have to discover clues 2 separate times (since it gives you a resource for each time you discover clues, not each clue discovered) in two separate turns (it exhausts) to break even just for the resource cost. If we assume the usual "an action is roughly equal to a card which is roughly equal to a resource", you only break even after 4 turns of investigating.

Actually, not even that, since it only pays for Spells cards.

To paraphrase an artist: "there are builds, I'm sure", if you already have Geared Up in mind it saves you a resource and (potentially) an action. But it's kinda hard to see a deck that would need Spell economy whilst having so many Items to justify Geared Up.

I understand the designers were terrified of another Dr. Milan Christopher, but this seems far too niche to be useful for anybody. Maybe if it cost 0. Maaaaaybe if it was fast. Maybe if it used charges instead of resources.

Almevirian · 5
I simply don't get the balancing of cards in the new expansion - either they are broken or trash. — AlderSign · 418
Maybe they’re new people who have no idea about balance yet — Django · 5165
You mean in the game design team? :D — AlderSign · 418
It is a quite niche card because you can only pay for spells, but this category expands with every expansion. All in all there are some synergies one might consider as additional bonus: it is an item so stuff like geared up, ever vigilant and backpack are able to find and play it faster and cheaper. Also it's a tool so attaching your second fine tuning might increase its potential. Also this is a level 0 card so it is accessible with versatile and might be an option for a fast drawing spell using clever. — Tharzax · 1
It’s not just that they’re broken or they’re trash; it’s that we’re often charged 5 XP for trash, but get broken for free. — Eudaimonea · 5