Say Your Prayers

Using this on Michael McGlen right now. Gosh is it great. I imagine that's also the case with Silas Marsh, Roland Banks, and Rita Young

The theory is simple: if you have a max sanity of 5, take a Say Your Prayers and after taking two Sanity damage this card is up and running. The prereq for using this card is quick to fulfill, and it'll work for you when you precisely need it. Some use cases include:

  • Acting as an important skill booster against head checks threatening sanity damage/mythos cards.

  • At a whopping +4, it allows you to flex head later in the game: useful for parleys and act/agenda advancements.

  • With no "only commit to a skill test you're performing", it can greatly aid other investigators (especially mystics!).

I think it's an elegant card paired with low sanity users: just mulligan it away in a starting hand. And if you draw it too early hang on to it like a talisman.


"Be on your guard, stand firm in the faith, be courageous, be strong."

- 1 Corinthians 16:13

CyanideLock · 14
Marion Tavares

I just want to add that "fast" event cards, which can be played under any circumstances, work wonders for Marion. They allow her to combo other events in any flexible timings without spending actions. Notable mentions include "Get behind me!", Tempt Fate, and Trusted (attached to an ally). This strategy lets you chain actions together to achieve meaningful outcomes. I recommend packing some cheap, condition-less "fast" event cards in her deck.

liwl0115 · 48
And especially avoiding attacks of opportunity! — AlderSign · 436
Tempt fate is a good catch. — MrGoldbee · 1502
"Get behind me!" comes with the condition, that other gators want to take an AoO, though. (Unless you want to use your card just for the extra action.) Note, that Marion's ability only work during her turn, even if events could be played out of it. — Susumu · 383
Think on Your Feet

No one has yet mentioned that this pairs very well with Pocket Telescope. You get to avoid the enemy, obviate an evasion, get a free movement, and can still obtain the clue remotely.

This pairing can eliminate a situation where you regret including this awesome event.

The rules team struggles to answer whether you provoke attacks of opportunity from unengaged enemies at locations you remotely investigate with Pocket Telescope, but I’d allow it. — Eudaimonea · 6
There is an answer for that question under pocket telescope and yes, you get only AoOs from enemies at your location — Tharzax · 1
That’s from 2022. Their most recent responses have contradicted it. You’ll see in the thread shared in the following link that the ruling you reference gets cited at an early point in the conversation, and then FFG makes a new ruling that contradicts it. There has been no answer since, that I’m aware of, although you will see on the Pocket Telescope page that a recent question about Luke is answered by the rules team declaring their “outlook is evolving” on how effects like Pocket Telescope should work. I suppose we should assume that the most recent ruling, which is that you would provoke AoOs from all unengaged enemies at the second location, is part of their new outlook. https://boardgamegeek.com/thread/3161568/as-if-and-attacks-of-opportunity — Eudaimonea · 6
Short Rest

Correction: The advanced version of Wendy’s amulet

Outside of an environment where multiple investigators run this, I only see one clever use for this: Wendy.

After her advanced Amulet hits the table each Short Rest (spent earlier on re-drawing chaos tokens) can now be chained. And then they’re lined up in a lump in the draw pile!

I don’t think Wendy’s Amulet allows one Short Rest to look at itself as “another” Short Rest. — Eudaimonea · 6
Yes, the forced effect of the amulet takes precedence, so there is no Short Rest in the discard pile to play after you play it. — AlderSign · 436