Lola Hayes
La actriz



Voluntad: 3. Intelecto: 3. Combate: 3. Agilidad: 3.
Salud: 6. Cordura: 6.

Obligado - Después de que robes tu mano inicial: Elige un papel (, , , , o neutral).

Sólo puedes jugar, asignar o activar capacidades de cartas neutrales o de cartas de tu papel.

: Cambia tu papel. Límite de una vez por ronda.

Efecto : +2. Puedes cambiar de papel.

Puede que este sea su regreso triunfal.
Magali Villeneuve
El camino a Carcosa #6.
Lola Hayes

Lola Hayes - Reverso


Tamaño de mazo: 35.

Opciones de creación de mazos: Cartas Superviviente, Guardián, Buscador, Rebelde y Místico (, , , y ) de nivel 0-3, cartas neutrales de nivel 0-5.

Requisitos de creación de mazos (no cuentan para el tamaño del mazo): 2 copias de Improvisación, 2 copias de Crisis de identidad, 1 Debilidad básica aleatoria.

Requisitos adicionales: Tu mazo debe incluir al menos 3 clases distintas y 7 carta de cada una de esas clases (, , , y ).

Lola ha actuado en recintos llenos hasta la bandera de todo el mundo, pero ninguna obra ha sido tan perturbadora y extraña como El Rey de Amarillo. Todo lo que la rodea traía calamidades y terror, incluso durante los ensayos. Cuando encontraron a Míriam, su coprotagonista, flotando muerta en el Sena, Lola decidió que ya había tenido suficiente y le escribió una carta al director explicándole que la próxima actuación sería la última en la que ella tomaría parte. Ahora vuelve a casa, a Arkham, para un último espectáculo, con la esperanza de poder librarse por fin de esta temible obra.
Lola Hayes

Get Your Lola runnin’

Break her out of Broadway!

Looking for adventure

And a masked man from our play.


Yeah, Lola's gonna make it happen

Take all of Arkham in a love embrace

Play all the factions all at once

And, transcend time and space!


Whoa, those roles look frightening

They really make me wonder

What if theyre restrictive

That’s some pressure i`ll be under!


Lola, we’re gonna make it happen

Take bits of Arkham in a love embrace

Play those factions but sort of one at a time then

And, transcend time and space!


She’s a true nature's child

She was born, born to be wild

She can climb so high

You’ve just got to try


Born to be wild

Born to be wild


Got my Lola runnin’

Broke her out of Broadway!

Was set up for adventure

Then she threw it all away!


Hey Lola, why`d make that happen?

What happened to our “love embrace”

We had loads of cool stuff in play at once,

Then, you threw it back in my face


Like a true nature's child

She was born, born way too wild

She could climb so high

But now im gonna cry.


Born a bit too wild

Born a bit too wild

StartWithTheName · 31705

Lola is a 'bad' investigator, and you'll probably either love or hate her depending on what you're looking for. She's made for fun and goofy builds, not power combos.

Without playing her, it can be tough to see how limiting her role restriction is. It seems like it would be fun to build a 'rainbow' deck with cards from every color, but in practice, that's a recipe for disaster. Cards that aren't in your current role are almost blanks, since you can't use any , , or triggers, can't play them as events or assets, and can't commit them to skill tests. The more you spread out your colors, the more likely your cards are to be blanks. Your static boost abilities like the one on Magnifying Glass are always active, but you'd be surprised how much of the good stuff requires you to be in a specific role.

You can (usually) only switch roles once per turn, so most turns you're locked in to using only two colors. This is what prevents Lola from pulling off crazy stuff; you can't perform a combo that uses cards of more than 2 colors. For most cases, there's already another investigator who can play the two colors you're comboing, and they have an additional character bonus. Lola's blessing is also her curse: when she can build the deck of any other investigator, she's going to get compared to every other investigator, and I think there will always be someone else who can do the same thing you're doing, but 'better'.

So why do I still love Lola? Because her deckbuilding options give you so much freedom to do stupid stuff that makes you feel clever for trying it. Lola is absolutely not the best investigator for Key of Ys, but only she can play Dr. Elli Horowitz and No Stone Unturned to help you find the Key, Haste and Swift Reflexes for the free actions, and then finish it off with a Will to Survive for 5 token-less tests at 6, in the stat of your choosing!

Is that combo easy to pull off? Not at all. Is it super powerful? No, you spent a bunch of XP, resources, cards, and actions just for 5 autosuccesses. And heck, I didn't even point out how in order to even use it, you MUST start your turn in the role, then switch to , so you can't even do it in back-to-back turns!

But do you feel awesome when it happens? Hastur yeah.

Don't expect anybody to ever add a review here with a "Gamebreaking Combo for Lola!!!", even as more cards get printed, because that's not what she is about. Instead, I'd recommend picking an off-beat concept you really like (Relics! Tokens! The Encounter Deck!), and then using Lola to put all your favorite cards in one deck.

If you just want 5 token-less tests at 6 in the stat of your choosing, Will to Survive + Red Gloved Man and any extra action cards - such as Haste, Swift Reflexes, Leo. I disagree with the assessment that Lola Hayes is bad. She's complicated and harder to play than many characters that can coast through on a 5-stat or an efficient combo engine. But even then there are pretty simple ways to build her. I'll probably have to write my own review rather than try to squish a full defense in here. But no, she's not a janky cross-class combo character. She can however do plenty of in-class combos, such as Higher Education + Archaic Glyphs Guiding Stones and run almost every permanent (although she can't use Stick to the Plan). Heck, if you want to run her dual class, you can meet the 7 card minimum easily for rogue with Charon's Obul, 2x Adaptable, 2x Leo de Luca, and 2x Another Day Another Dollar so you get to run Leo but never otherwise sit in rogue. Then you can split the other two classes between fighting cards and investigating cards. Okay, this ended up longer than I intended. — Death by Chocolate · 581
I guess instead of writing 'bad', I should have written 'non-optimal'. She's certainly viable and fun, and that's all an investigator needs to be good. If you've been around the block, you can tell which cards are good with Lola and which are bad, but newer players might think you're supposed to just jam all the best cards in one deck, and that could lead to some frustrating games. — Hylianpuffball · 10
The reason she's labeled as "bad" is because she brings nothing to the table. There aren't things that Lola can do that other investigators couldn't do better. Saying she can do Will to Survive + Red Gloved Man doesn't prove Lola has any value as there are other investigators who get more out of even that combo. Lola only brings restrictions and an odd deck building set that lets you think she can do amazing things but actually can't... There are a lot of simple combos that are off the table because of her restrictions. Even after many new cards have been released since she has come out she is still the 2nd rate imitation of whatever a different investigator can do better. — yuuko · 1

Lola seems well geared for solo play, being able to change modes as the phases of the game call for different skill sets. Switching from seeker to Mystic and then your personal choice for “spice”. Survivor have good skill check events and the Rogue disengage options can be a lifesaver.

Pete Sylvestre and Darío El Amin with Charisma seem like great choices for buffing the stats that matter most. Agility and Willpower are save stats so being able to double down on willpower for spells and saves is efficient. Also, passive buffs are huge for Lola. And board state that doesn’t require switching to activate is best. I’d recommend taking Rogue as class number three for Lone Wolf too.

Did you try solo? I tried it and it was very disappointing. The switching mechanism is a huge drawback and forces neutral cards, with one core set, you don't have enough high value cards to make the larger cardpool advantage worthwhile, Lola has no special ability, worst Health/Sanity, worst weakness, weak signature cards and the deck is larger and less consistent. All this makes the game much more swingy which is really bad in Solo which is already inherently more swingy. — Nils · 1

Adding a relevant note about Lola's limitations, from Fantasy Flight rules enquiries: "The player window between steps 1.4 and 1.5 does not occur until all investigators have completed resolving 1.4 (aka drawing the top card of the encounter deck.) If Lola wanted to play a Mystic card (like Ward of Protection) in response to drawing an encounter card, she would have to already be in the Mystic role before the Mythos phase began. Matthew Newman."

Cluny · 43
This is not entirely true, as if someone draws an encounter card with a skill test then it has a player window. Altough it doesn't let Lola use a Ward of protection for that encounter card but can commit cards from her new role and can ward of cards drawn after te skill test. — vidinufi · 37
Does anyone know if Lola’s restriction to playing cards would prevent from using Joey the rats ability to put an asset into play? For example if I’m Rogue Lola and I activate Joey the rat, could I use him to play a .45? — Kodab · 7

Whoops. Placed this as a response to someone else. Sorry for the double post.

Does anyone know if Lola’s restriction to playing cards would prevent from using Joey the rats ability to put an asset into play? For example if I’m Rogue Lola and I activate Joey the rat, could I use him to play a .45?

Kodab · 7
Yes, because Joey’s card text says ‘and play it’ (not ‘and put it into play’ which would be different). Lola can’t play cards of a different role. She can still ‘put a card into play’ such as from Sleight of Hand. — Death by Chocolate · 581