Q: As Lola Hayes, what role do I switch to if I resolve Crisis of Identity and the discarded card is a multi-class card? What happens if my deck is empty and no card is discarded? A: If the discarded card is a multi-class card, you may choose which of those classes to switch your role to. If no card is discarded, your role stays the same and is not switched. - FAQ, v.2.0, August 2022
Q: As Lola Hayes, can I use Lola’s ability to switch roles in the middle of resolving another ability? A: As long as it is during a player window, yes. - FAQ, v.2.0, August 2022
Obligado - Después de que robes tu mano inicial: Elige un papel (, , , , o neutral).
Sólo puedes jugar, asignar o activar capacidades de cartas neutrales o de cartas de tu papel.
: Cambia tu papel. Límite de una vez por ronda.
Efecto : +2. Puedes cambiar de papel.
This card's forced ability is moved to its reverse side, and it should now read: “Additional Setup: After you draw your opening hand, choose a role (, , , , , or Neutral).” This card's front side additionally gains: “: Switch roles. Does not provoke attacks of opportunity.”
Lola Hayes - Reverso
Tamaño de mazo: 35.
Opciones de creación de mazos: Cartas Superviviente, Guardián, Buscador, Rebelde y Místico (, , , y ) de nivel 0-3, cartas neutrales de nivel 0-5.
Requisitos de creación de mazos (no cuentan para el tamaño del mazo): 2 copias de Improvisación, 2 copias de Crisis de identidad, 1 Debilidad básica aleatoria.
Requisitos adicionales: Tu mazo debe incluir al menos 3 clases distintas y 7 cartas de cada una de esas clases (, , , y ).
Get Your Lola runnin’
Break her out of Broadway!
Looking for adventure
And a masked man from our play.
Yeah, Lola's gonna make it happen
Take all of Arkham in a love embrace
Play all the factions all at once
And, transcend time and space!
Whoa, those roles look frightening
They really make me wonder
What if theyre restrictive
That’s some pressure i`ll be under!
Lola, we’re gonna make it happen
Take bits of Arkham in a love embrace
Play those factions but sort of one at a time then
And, transcend time and space!
She’s a true nature's child
She was born, born to be wild
She can climb so high
You’ve just got to try
Born to be wild
Born to be wild
Got my Lola runnin’
Broke her out of Broadway!
Was set up for adventure
Then she threw it all away!
Hey Lola, why`d make that happen?
What happened to our “love embrace”
We had loads of cool stuff in play at once,
Then, you threw it back in my face
Like a true nature's child
She was born, born way too wild
She could climb so high
But now im gonna cry.
Born a bit too wild
Born a bit too wild
Lola is a 'sub-optimal' investigator, and you'll probably either love or hate her depending on what you're looking for. She's made for fun and goofy builds, not power combos.
Without playing her, it can be tough to see how limiting her role restriction is. It seems like it would be fun to build a 'rainbow' deck with cards from every color, but in practice, that's a recipe for disaster. Cards that aren't in your current role are almost blanks, since you can't use any , , or triggers, can't play them as events or assets, and can't commit them to skill tests. The more you spread out your colors, the more likely your cards are to be blanks. Your static boost abilities like the one on Magnifying Glass are always active, but you'd be surprised how much of the good stuff requires you to be in a specific role.
You can (usually) only switch roles once per turn, so most turns you're locked in to using only two colors. This is what prevents Lola from pulling off crazy stuff; you can't perform a combo that uses cards of more than 2 colors. For most cases, there's already another investigator who can play the two colors you're comboing, and they have an additional character bonus. Lola's blessing is also her curse: when she can build the deck of any other investigator, she's going to get compared to every other investigator, and I think there will always be someone else who can do the same thing you're doing, but 'better'.
So why do I still love Lola? Because her deckbuilding options give you so much freedom to do stupid stuff that makes you feel clever for trying it. Lola is absolutely not the best investigator for Key of Ys, but only she can play Dr. Elli Horowitz and No Stone Unturned to help you find the Key, Haste and Swift Reflexes for the free actions, and then finish it off with a Will to Survive for 5 token-less tests at 6, in the stat of your choosing!
Is that combo easy to pull off? Not at all. Is it super powerful? No, you spent a bunch of XP, resources, cards, and actions just for 5 autosuccesses. And heck, I didn't even point out how in order to even use it, you MUST start your turn in the role, then switch to , so you can't even do it in back-to-back turns!
But do you feel awesome when it happens? Hastur yeah.
Don't expect anybody to ever add a review here with a "Gamebreaking Combo for Lola!!!", even as more cards get printed, because that's not what she is about. Instead, I'd recommend picking an off-beat concept you really like (Relics! Tokens! The Encounter Deck!), and then using Lola to put all your favorite cards in one deck.
Lola is not bad.
Rather, Lola is really freaking good.
If people are afraid of her weakness then frankly they're just not playing her well. Her stat line 3/3/3/3 is just one bump away from greatness. And she can bump it a whole whole lot. In a game this week I was running her and with 25xp she had the stat line of 5/6/6/4. With the Timeworn Brand so swinging at 8 Fight. And that wasn't that particularly hard to do. Or even in a way which runs chances of exposure: I think over the course of the scenario there were maybe 2 turns where I was exposing more than 1 asset to be lost to her weakness. Which I drew once, and lost 0 assets because of it.
The formula isn't complex. Load up on cards which provide passive bonuses. Go asset light on a couple of colors and use those for Events or Skills. Harvest the best of them from every color. Profit.
Lola seems well geared for solo play, being able to change modes as the phases of the game call for different skill sets. Switching from seeker to Mystic and then your personal choice for “spice”. Survivor have good skill check events and the Rogue disengage options can be a lifesaver.
Pete Sylvestre and Darío El Amin with Charisma seem like great choices for buffing the stats that matter most. Agility and Willpower are save stats so being able to double down on willpower for spells and saves is efficient. Also, passive buffs are huge for Lola. And board state that doesn’t require switching to activate is best. I’d recommend taking Rogue as class number three for Lone Wolf too.
Adding a relevant note about Lola's limitations, from Fantasy Flight rules enquiries: "The player window between steps 1.4 and 1.5 does not occur until all investigators have completed resolving 1.4 (aka drawing the top card of the encounter deck.) If Lola wanted to play a Mystic card (like Ward of Protection) in response to drawing an encounter card, she would have to already be in the Mystic role before the Mythos phase began. Matthew Newman."
Whoops. Placed this as a response to someone else. Sorry for the double post.
Does anyone know if Lola’s restriction to playing cards would prevent from using Joey the rats ability to put an asset into play? For example if I’m Rogue Lola and I activate Joey the rat, could I use him to play a .45?