- Q: If I'm upgrading two Strange Solutions in my deck, what is the process for the upgrade? Do I: a) Create 2 stacks of the 3 possible variations and pick one from each? or b) Shuffle up all 6 of the variations and draw 2? There's a slight difference in the likelihood of getting a matching pair depending which way I do it and the wording seems ambiguous depending on how we interpret 'option'. A: Since the game has no inherent limit on how many copies of each variant you might have in your collection, the method that makes the most sense to me is to take 1 copy of each variation in your collection and randomly select one of them, then do the same for the second strange solution [option a].
Permanent. Límite de 1 por mazo.
En cualquier momento en el que mejores una carta con el subtítulo (Sin identificar) o (Sin traducir), puedes mejorar una segunda copia de esa carta sin coste de experiencia. Si lo haces, las dos versiones mejoradas se eligen al azar de entre las opciones posibles. (Debes cumplir todas las restricciones de creación de mazos en cualquier caso.)
So correct me if I'm wrong: Carolyn has only one eligible option when upgrading Ancient Stone: Unidentified and that is Ancient Stone: Minds In Harmony. When I upgrade the stones for which I spent 2 exp. (1 each), I spend 3 exp. and get free 3 exp. upgrade, since like the card says, Minds In Harmony is the ONLY eligible upgrade.
This is a very unusual card.
Permanent cards are, by their very nature, kind of strange in that they start off in play, so taking the card doesn't dilute your deck. Normally with cards like Scrapper, the level and experience point cost are barriers that keep every eligible investigator from immediately taking it. Arcane Research, the other level 0 permanent card besides Shrewd Analysis, inflicts mental trauma when you take it, so you have to consider the consequences of using the card before you acquire it.
Shrewd Analysis is different from both of these cases because there is, in most instances, no drawback for taking it. There is no experience cost, no trauma... you just get it.
The ability on the card is not mandatory (since it is phrased, "you may upgrade a card") so taking this card does not commit you to using its ability. It simply gives you an option that wasn't there before. In my opinion, it is really not a good ability, since you sacrifice deck consistency for a discount, and I normally don't consider that a good trade. However, the option is there. In a way, taking this card kind of future-proofs your deck a little bit; if there is ever a card released like Strange Solution with upgrade paths that have a negligible difference between versions, you'll be thankful you grabbed this permanent. However, if you never use this card's ability, that's fine too, because it doesn't cost anything. The only potential drawback is if there's an encounter card that punishes you for number of assets or number of permanent cards. That second situation seems pretty unlikely, but you never know...
For investigators that have limited Seeker cards or out-of-class limitations, I think you should probably never take this card. I don't think it's normally worth it.
Otherwise, I think you should always take this card.
Investigators who should always take this card:
Investigators who should never take this card:
- Lola Hayes can take this card if she wants to use it to take up a Seeker slot without taking up a card in her deck.
Is there a functional reason to justify not taking this card if you have no Seeker slots restrictions? I really can't think of one. Very curious to see if we'll get more level 0 permanents like this one in the future.
How is this practically applied?? If, for example, I choose to upgrade Strange Solution, which has 3 available upgrades, do I put each copy of those available upgrades (ie 6 cards) facedown on the table and choose 2 of them at random??
Requires more data for a thorough analysis.
I reserve full review of this card at this time as we still have no idea what the Ancient Stone does. Once we know exactly how that works, it might be more worthwhile.
Right now, it is basically just good for the Archaic Glyphs, wherein either result will probably really help out your investigator.
The Strange Solution has a few results that might just mean you wasted slots and opportunity cost.
Basically, wait and see.
What I haven't seen written is that this is still a good card for strange solution. Four experience points for two random upgrades will save four experience points. Even if acidic ichor is not drawn, it is only two additional experience points to switch them out. It still saves two experience points overall.
The same will happen with both archaic glyphs and ancient stone.