Buscador
Evento

Inspiración. Truco.

Cost: 2.
Test Icons:

Negociar. Elige un Enemigo Humanoide que no sea Debilidad y que esté en tu Lugar y realiza una prueba de (3). Esta prueba recibe +X a su dificultad, donde X es el valor de horror de ese Enemigo. Si tienes éxito, devuelve el Enemigo elegido al mazo de Encuentros y baraja éste. Si el Enemigo elegido es Élite, en lugar de eso evítalo automáticamente.

Rafał Hrynkiewicz
Los hilos del destino #105.
Persuasión
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • Q: If you use Persuasion against a Humanoid enemy without a regular encounter card back (such as The Masked Hunter), where does the enemy go? Is it still shuffled into the encounter deck? A: Most enemies without a regular encounter card back are Elite (Masked Hunter included), so this shouldn’t come up very often. (Persuasion only shuffles the enemy back into the encounter deck if it is not Elite.) In the event that an enemy without an encounter card back is not Elite, Persuasion would do nothing to them – a card cannot be shuffled into the encounter deck if it does not have an encounter card back, so the effect “shuffle the chosen enemy into the encounter deck” would fail.
Last updated
Reviews

It's hard to see what makes this card cool, so lets highlight a few cool things about this card.

  • Unlike other effects that don't fully affect elites this card still helps against them, that can be a huge plus since even just evading a big foe (such as The Masked Hunter can be game-saving.
  • Shuffling stuff back into the encounter deck is usually good, shuffling stuff into the encounter deck means that you get to draw them again! A variety of humanoid enemies are WAY nicer to draw then most alternatives in their deck, Acolyte for example.
  • You can target aloof enemies since this card doesn't require engagement, this also means you can target stuff engaged with your friends.

Finally, if you are familiar with the campaigns, your current campaign choice will impact the effectiveness of this card. The following phrases will spoil the humanoid amounts in the campaigns so stop reading at this point if you want to avoid that spoiler:

Core set this thing will be helpful in every scenario. Ghouls are Humanoids.

In Dunwick its very bad, useful mostly in the club, there will be targets here and there but in 4 out of 8 scenarios playing this will be hard or impossible.

It's very good in Carcosa, all of the scenarios have humanoid enemies (often in large numbers) or guaranteed valid targets.

Forgotten age isn't over yet but out of 4 scenarios every scenario has been chock-full of humanoids. Considering the particulars of the enemies in the Deluxe pack there won't be a single Forgotten age scenario without a Humanoid target (Snake people are humanoids!).

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Finally, this is a parley action, thus Fine Clothes will go a long way to make these tests outright easy, although perhaps if you're playing Norman Withers or Daisy Walker you wont really have any trouble anyway. Still worth considering, especially in Carcosa.

Tsuruki23 · 833

I really want to like this card in a Carolyn Fern deck for the theme alone - and the fact that she can't play any weapons level 1+ and is so good at getting clues. But I feel a bit bad about putting an enemy back in the deck, and in some campaigns there aren't a lot of humanoids. I'll start with it in the deck but have a feeling it will go pretty quickly once the fighter types in the group get amped up.

Krysmopompas · 10
If you're dealing with lots of humanoid enemies (like in TCU), use handcuffs instead. It's a permanent solution that works pretty well with witches and cultists. However Carolyn doen't have the fight value for it. — Django · 2049
Put some Fine Clothes on to reduce difficulty and you can send aloof archers back into the jungle or nasty witches. Never tried it myself but seems useful for some scenarios. — Ezhaeu · 17
Yeah I love the Fine Clothes combo, but in a 4-player game (which I'm playing now) and at least 2 big fighters, this card went down the priority scale. I think it would be great solo or in 2 player, for a longer amount of time. — Krysmopompas · 10

Might take some persuasion to get this into my deck right now.

This card is kind of in a weird spot, but it fills a very narrow niche for Seekers with a low(ish) evade value. Norman and Daisy in particular might consider this.

Also, all of the scenarios thus far have SOME humanoids and a few of them can be a big annoyance for guardians who might be busy elsewhere.

But lets be real, Mind Over Matter does almost the exact same thing but it can also let you FIGHT.

For now, I think it will need other support to be worth it, but it should be a lot of fun to Persuade the Ghoul Priest to just lay down for a round.

Myriad · 648
Looks like it would be really good for The House Always wins, and possibly good anywhere else. Combos with Fine Clothes though. — SGPrometheus · 168
Nice catch with fine clothes! I like that. — Myriad · 648