Three xp is a lot for a card that's not your fight or investigate spells, but for decks looking to seal a lot of tokens this is a strong upgrade. Not only is it 33% cheaper, the charges on it mean you'll have to replay it about 33% as often as the level 0 version. Combined, that's a pretty massive cost reduction for the sealing archetype. Akachi can take it even further, and anyone can add charges to it to extend its lifespan, although that effect would probably be better spent on Seal of the Seventh Sign.
I like this a lot for the decks that want it.