Dexter Drake
El mago


Hechicero. Veterano.

Voluntad: 5. Intelecto: 2. Combate: 3. Agilidad: 2.
Salud: 6. Cordura: 8.

Durante tu turno, descarta un Apoyo que controles: Juega un Apoyo que tenga un nombre distinto desde tu mano, reduciendo su coste en 1. Límite de una vez por ronda.

Efecto : +2. Puedes devolver un Apoyo de tu zona de juego a tu mano. A continuación, roba 1 carta.

¿Queieres ver magia de verdad?
Tony Foti
La conspiración de Innsmouth #4.
Dexter Drake

Dexter Drake - Reverso


Tamaño de mazo: 30.

Opciones de creación de mazos: Cartas Místico () de nivel 0-5, cartas Rebelde () de nivel 0-2, cartas neutrales de nivel 0-5.

Requisitos de creación de mazos (no cuentan para el tamaño de mazo): Maestría escénica, Retazos de ocultismo, 1 Debilidad básica aleatoria.

Dexter Drake volvió de la Gran Guerra y se convirtió en un mago de éxito que cautivaba al público con sus elaboradas ilusiones y sus ingeniosos trucos. Pese a su éxito meteórico, Dexter ansiaba descubrir magia de verdad. Le intrigaban los trozos quemados y rotos de escritos ocultistas que había encontrado durante la guerra: fragmentos del infame Necronomicón. Dexter empleó su riqueza para buscar la verdad sobre este antiguo saber, y lo que encontró lo horrorizó. Sabe que podría ser la única persona del mundo con la capacidad de evitar que el mal consuma el mundo entero.
Dexter Drake
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • Q: I have a rules question about Dexter Drake. His effect says "+2. You may return an asset from your play area to your hand. Then, draw 1 card". The 'then' rule indicates that the preceding text must resolve in full in order to perform the effect after 'then'. Is Dexter's ability fully resolved, allowing you to draw a card, even if you choose not to return an asset to your hand? The 'may return' makes it sound like there's a chance the ability is fully resolved after having made the choice not to return an asset. A: Dexter Drake would need to return an asset to hand before drawing 1 card with his ability.
Last updated

“Take a card. Any card. Shuffle it with the other 34… Don’t let me look at it. Was it illicit? Was your card liquid courage(1)? Your card is in play for zero resources, thank you Molly!”

No one else can give you what you need right in time for the exact situation you’re facing. Amaze friends and loved ones! Gather clues and send enemies to the blazing pit! Read on, I pray you, read on!

Dexter knows that magic makes money. Although his rogue 0–2 pool prevents him from getting the truly game-breaking stuff (Lupara, Lola, Delilah), it gives him access to some cool weapons, some events and momentum. Momentum is useful for when you have to pass parley checks; with your tuxedo (and it would be a tragedy to play Dexter without fine clothes), you can pass a magic check with your superior willpower, and auto succeed on a parley up to difficulty five. Or with a flashlight, an investigation at a five shroud Haunted location.

Dexter’s ability makes him one of the most flexible people ever released for this game.

He can mitigate and use expertly some of the double edge swords common to the Mystic deck. Use Gregory Gry early on to make money, and replace him with David Renfield to make even more cash. Use an arcane acolyte, and replace them when their doom would be a problem for the team. When you have the charisma to hold multiple companions, you can add a familiar spirit and Haste, letting you use activate four times in a row. (Activate, activate, sixth sense, sixth sense?) Hopefully you have some recharges and/or Twila to help you out.

Molly is a wonderful, wonderful signature. If you build your deck precisely, once she’s out, you get four different chances to get whatever card you want. If you decide to call in favors, you can play it again later. You never need to be unprepared.

The trap you might run into while building for Dexter is that everything looks good. Leather Jackets and robes of endless night. Shriveling and mysts of Ryleh. In solo, you want a little bit of everything. With others, make sure that you’re not trying to cover every single niche. You need skills and events!

The stage magician will succeed as long as you get your lovely assistant and showmanship out. Always take both signatures, the weaknesses may slow you down but they can’t stop you.

Nothing up your sleeve. Pick a card.

MrGoldbee · 1297
A good intro to Dexter, who I've jsut started running through TIC. I would add that resources are always an issue for him, because he wants to play, play, play. He has ways to generate economy, as you point out, but everything looks so good! Shning Trapezohedron is attractive, but it's a big chunk of XP.It's also worth stocking singletons -- so one Shrivelling and one Azure Flame, for example, so you can use his ability to trade one for the other. — LivefromBenefitSt · 927
He can also take Rogue econ cards like Lone Wolf, Watch This, and Easy Mark, not to mention the new Faustian Bargain, or Greg, as the review mentions. — Zinjanthropus · 211

Dexter, you're a boy, make a big noise

Playing in the street, gonna be a big man someday

You got Molly in your face, you big disgrace

Discarding assets all over the place, singin'

We will, five Will shrivel you

We will, five Will shrivel you

Drake, you're a young man, soldier man

Fine clothes in the street, gonna take on the world someday

You got Molly in your face, you big disgrace

Waving your haste all over the place

Six Will, we will summon you, sing it!

Six Will, we will summon you, yeah

Great Drake, you're an old man, veteran

Pleading with Yaztaroth, gonna get you some peace someday

You got Molly in your face, big disgrace

Summoned hound put you back in your place, do it!

Seven Will, we will razor you, yeah, yeah, come on

Eight Will, we will wither you, alright, louder!

Nine Will we will shrivel V you, one more time

Ten Will, we will shrivel you


jimjamculver · 127
Great work man! love it — StartWithTheName · 53142

So Dexter is the only player card that has a May effect that occurs before a Then effect, so now we enter a curious situation, does choosing "no" on a may effect not count as resolving the effect in full. So do you only draw if you return a card to your hard, or do you only draw if you have an asset to return. (and then choose to return it or not)

Yog leads me to believe choosing 0 still leads to the then effect triggers, the effect resolved successfully, you just choose a minimal value.

Zerogrim · 260
If the may is intended to be optional, there's no reason to have the Then. Which leads me to believe it is intended to be required to trigger the Then — NarkasisBroon · 9
The Then means you have to draw the card after resolving returning an asset, if it wasn't a "then" you could draw before deciding which asset to return, unles I'm mistaken there is no rule about ordered resolusition unless then is used. — Zerogrim · 260

Dexter is a great candidate for curse builds due to his access to Faustian Bargain. Not only does the bargain itself generate a ton of resources, but also curses which the bread and butter Mystic is lacking in options. His investigator specific ability isn't that great, but his weakness also isn't really an issue so that balances.

Overall a B tier Mystic.

drjones87 · 92
I would go the complete opposite direction: curse synergy isn't great, but his investigator specific ability is what makes him neat and good! — DjMiniboss · 44