Enemigo

Humanoide. Híbrido. Criminal.

Mitos
Combatir: 4. Salud: 3. Evitar: 2.
Daño: 2. Horror: –.

Aparición - El Lugar con más pistas.

Cazador.

Coloca 1 de tus pistas sobre tu Lugar: Negociar. Agota el Camorrista de Innsmouth. No se prepara durante la próxima fase de Mantenimiento. Esta capacidad puede activarla un investigador que esté en un Lugar conectado.

Matt Dixon
La conspiración de Innsmouth #105. Los lugareños #1-2.
Camorrista de Innsmouth

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Reviews

I like this card. Well, maybe not like; I kind of hate it, but I like that I hate it so much. It's a well designed enemy. With 4 Combat, 3 Health, and 2 Damage, this is a beefy fellow that makes even combat-focused investigators wonder if he's worth the ammo, charges, actions, and/or cards to put him down. He's easy to evade, but the Hunter keyword means he's just going to keep dogging you around the map, making your life miserable. Then the card text offers a way out and forces you to do some calculations about whether dropping the clue and picking it up will speed you up overall, leaving aside the times when you actually want a clue on the ground for Inquiring Mind, Roland's weakness, or other shenanigans. And it's got a great flavor -- you're casing a gloomy, decaying town and some local tough keeps following you around, keeping an eye on you, and making you nervous. Can you afford to make a ruckus? Can you afford to not?