- Q: Can the reactions on cards that start the game in play be triggered during scenario setup? Specifically, during Step 10 of Setting Up The Game, when enemies or treacheries may be put in play? Two example cards: 1) Can Bounty Contracts put bounties on enemies put out as part of scenario setup - are permanents in play at this point? 2) Can Darrell's Kodak be triggered during scenario setup to put evidence on enemies or treacheries - are cards that "begin the game in play" in play at this point? A: No to both; unless explicitly stated, you can’t resolve abilities before the game starts. Neither Bounty Contracts nor Darrell’s Kodak is able to affect the game during Setup. (One card that can, though: Sefina Rousseau with her Forced ability.)
Kodak de Darrell
Pruebas fehacientes
Apoyo
Objeto. Herramienta.
Coste: 2.
Sólo para el mazo de Darrell Simmons.
Después de que un Enemigo o Traición entre en juego, agota la Kodak de Darrell: Coloca 1 recurso (de la reserva de fichas) sobre ese Enemigo o Traición como prueba.
Después de que descubras cualquier cantidad de pistas: Mueve a la Kodak de Darrell esa misma cantidad de pruebas que estén sobre Enemigos o Traiciones que estén en ese Lugar (o que no estén en ningún Lugar).
FAQs
(from the official FAQ or responses to the official rules question form)Reviews
Darrell's Kodak is the only singular signature item bearing the investigator's name that is not unique. Is this difference from established precedent an oversight in development or is there a thematic reason?
Only a subset of encounter cards remain in play. Many have a revelation effect and are immediately put in the discard pile. For this reason, Darrell can get a lot more use out of his camera in higher player count games where more encounter cards are seen each turn.
The fact that he can place the evidence on enemies and treachery cards that investigators drew at any location (That hopefully have clues on them!) makes multiplayer the place that this card shines.
Finally, don't forget that many weaknesses are treachery cards so you can benefit off of your allies' misfortune. ;-)
This card is pretty scenario and player count dependent. Evidence on your own enemy can be hard to collect without getting attacked. You want treacheries that stay in play, or enemies not engaged with you. See this thread: