Pay 1 resource and 2 actions to get an illicit card out into play (guaranteed) and use it.
It's a pretty good tutoring card if you're trying to find an ilicit weapon, or lockpicks/thieves tools.
Could definitely help in any rogue deck mailing those.
Evento
Favor. Doble. Ilegal.
Coste: 1. PX: 3.
Como coste adicional para jugar Actos ilícitos, gasta una acción.
Busca en tu mazo un Apoyo Ilegal y juégalo, pagando su coste. A continuación, puedes resolver una capacidad o de ese Apoyo, ignorando todos los costes (incluyendo su coste si lo hay). Jugar esta carta no provoca ataques de oportunidad.
No faqs yet for this card.
Pay 1 resource and 2 actions to get an illicit card out into play (guaranteed) and use it.
It's a pretty good tutoring card if you're trying to find an ilicit weapon, or lockpicks/thieves tools.
Could definitely help in any rogue deck mailing those.
If you have Mandy backing you up, I think you can put two illicit assets in play (paying their costs), and activate each once.
Engineering a situation where you can benefit from both of these activations while sharing location with your fellow Mandy may not come up as often as I'd like to, but it would be a power play to remember even if it happened once per campaign.