Habilidad

Innato. Desarrollado.

Neutral

Sólo para el mazo de George Barnaby.

Después de que esta prueba de habilidad se resuelva, puedes intercambiar cualquier cantidad de cartas que estén bajo George Barnaby por la misma cantidad de cartas que no sean Debilidad de tu mano.

Rob Laskey
La ciudad sumergida Expansión de investigadores #18.
Determinación férrea

FAQs

No faqs yet for this card.

Reviews

This card looks like a good way to handle situational cards that would be "dead" in your hand otherwise.

Use Cornered to place under George Barnaby your End of the Road or your Pelt Shipment, wait for the end of the scenario and use Grim Resolve to get your card draw, your resource, your action and your experience discount.

AlexP · 266
I’ve found the pace at which a good George Barnaby player draws through the deck and commits back out those stowed cards to be way too fast to allow long-term storage of icon-less cards. Not to mention Cast Adrift will ruin any strategy of storing cards under him all game long. I think the weakness combines with the investigator ability to incentivize rapid card flowing, and I find that once you adopt this strategy, Grim Resolve is just a weak card, which is fine because George Barnaby is crazy, crazy powerful. — Eudaimonea · 5