Isabelle Barnes
La retornada

Investigador

Elegido. Cazador.

Superviviente
  • 4
  • 2
  • 3
  • 3
Salud: 5. Cordura: 9.

Durante una prueba de habilidad que estés realizando, recibe 1 punto de horror directo: Asigna una Habilidad válida de tu pila de descartes a esta prueba. Después de que se resuelva esta prueba, añade esa carta a tu mazo y baraja éste. Límite de una vez por ronda.

Efecto : +1. Si tienes éxito, cúrate 1 punto de horror.

"El sacrificio de mi hermana no será en vano."
Aleksander Karcz
Caja básica 2026 #13.

Isabelle Barnes - Reverso

Investigador

Tamaño de mazo: 30.

Opciones de creación de mazos: Cartas Superviviente () de nivel 0-5, cartas Místico () de nivel 0-2, cartas neutrales de nivel 0-5.

Requisitos de creación de mazos (no cuentan para el tamaño de mazo): .45 gemelas de Isabelle, Punto de ruptura, 1 Debilidad básica aleatoria.

Isabelle Barnes no tiene ningún recuerdo que no tenga que ver con estar huyendo. Por fin logró escapar de los Olmstead, una secta familiar que pensaba que era la "pieza final" de un ritual siniestro y retorcido. No sabe qué es lo que la hacía tan especial para la secta. Pero ahora, gracias a su hermana Jenny, Isabelle es libre por fin. Sin embargo, la libertad tiene un precio. Su hermana se sacrificó por recuperar a Isabelle, y por eso ésta quiere que los Olmstead, y todos los que se aprovechan de los débiles e inocentes, lo paguen con su sangre. Armada con las .45 gemelas de su gemela perdida, Isabelle ya puede darse la vuelta para enfrentarse a sus perseguidores cara a cara.
Isabelle Barnes
Isabelle Barnes
Search for cards usable by this investigator

FAQs

No faqs yet for this card.

Reviews

Izzy is a great start for the new core set, both in terms of flavor and in terms of the characters. She is simultaneously something new and somewhat old, since we've all been searching for her every time we played Jenny Barnes. Her stat line is perhaps a tad underwhelming, but that's not really surprising given that she is a survivor and historically, they have/will get lots of ways to buff their skills, especially the defensive ones like Will and Agility.

I think Izzy's strongest point is that she has access to Mystic 2. While it isn't the best access, it provides at least enough to give her ways to use her Will so that you can focus on buffing that over trying to get her Fight and Agility up. It makes her signature asset all but useless, and I have to imagine that most of the time, it is going to end up either committed to a test, or used to deal with swarms of weak enemies that pop up.

The most interesting part of her design by far though is her ability. The ability to recur a clutch skill from the discard pile cannot be overstated, and makes it almost possible to try to run some cards that could get her gun into a usable position. Overpower becomes +2 and draw to on a successful attack, as do Guts and Manual Dexterity. That says nothing of the other cards that you might want to have repeated access to. If you're not limiting to the new card pool, Take Heart becomes stupid powerful, as do any of your leveled commits like Last Chance (3) or Enraptured (2) (to put charges back on the spells that you may want to investigate with). The only disappointing thing about this ability is that it is limited to once per round. It's powerful enough that I understand this choice, but with the current card options for healing horror, I do think you could let the player take a bigger risk. That said, I still think 1 per round is plenty. Just means you need to choose carefully.

Vardaman · 3
Sorry, but Nothing Left To Lose isn't a level 2 skill, it is a level 3 event — HeroesOfTomorrow · 115
You are correct, I was thinking of Last Chance (3), not sure how I made that mistake — Vardaman · 3
Tbf I also did similiar mistakes often, like mixing up Versatile for Adaptable — HeroesOfTomorrow · 115
If you're looking to do something with her guns, she might be the best candidate for at least two of the Empower Self copies. — Xenas · 7