- Q: While playing a “Return to” scenario, what do I do if a campaign guide instruction or card ability refers to a card from an encounter set that has been replaced with a new encounter set? A: If it is a setup instruction or an instruction to search for that card and put it into play, the investigators should find the matching card from the new encounter set that replaced it and follow the instructions using that card, instead. (If it is unclear which is the matching card, use the encounter numbers to help guide you. For example, Wizard of the Order is card 4/6 of the Dark Cult set; if that set was replaced, the matching card would be card 4/6 of the new set.) If it is a gameplay effect other than the above, ignore it. - FAQ, v.2.0, August 2022
Escenario
Realiza la preparación como se indica en la guía de campaña de La era olvidada, con las siguientes excepciones:
- Al reunir los conjuntos de encuentros, reúne también los nuevos conjuntos de Regreso a El límite del otro lado que se muestran aquí.
(Sigue en el reverso)
Regreso a El límite del otro lado - Reverso
- Añade los nuevos Lugares Época actual a los Lugares originales del conjunto de encuentros de El límite del otro lado. Retira de la partida 1 de las 2 copias de cada uno de estos Lugares al azar. Pon en juego los Lugares restantes.
- Después de la preparación, busca el nuevo Heraldo de Valusia (El durmiente regresa) en la colección y ponlo aparte, fuera del juego. Si el Heraldo de Valusia fuese a entrar en juego durante este escenario, usa esta versión en lugar de la original.
- Al crear el mazo de Exploración, usa sólo los 12 Lugares Antiguo de una sola cara. No incluyas ninguna de las demás cartas de Encuentro indicadas en las instrucciones de preparación originales.
FAQs
(from the official FAQ or responses to the official rules question form)Reviews
Sadly, Return to the Boundary Beyond, unlike Return to Threads of Fate, did not notably alter the scenario, leaving it almost as frustrating and confusing as it was before. There are some new "modern location" cards that vary the punishment you must inflict on yourself to explore, and the removal of the treachery cards from the Exploration Deck at least means you aren't paying for the right to be abused by treacheries, but this remains the low point in an otherwise lively and exciting campaign.
That sounds harsher than it is. AH:TCG is not a very complicated game (most of the complexity is involved in resolving specific card interactions), and the design crew at FFG deserves credit for regularly coming up with new twists on scenario design (and cramming them into fixed-size expansion packs). That this scenario is not as much giddy fun as its immediate predecessor (where half the pack was act cards; remember opening that?) is not a condemnation, just a disappointment. Interesting idea; frustrating execution, this "Return to..." eased the latter a bit.