Card draw simulator
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None. Self-made deck here. |
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dewamola · 1
A simple to pilot, “hit the ground running” Ursula build focussing on Ursula's natural core activities of: movement, investigating & evasion with a little check support for additional encounter protection.
The rough game plan is to get passive + boosts down asap to enable efficient clueing to free up cash/cards for other deck functions. Several investigate action converters (such as: Unearth the Ancients or In the Know) and bonus movement (Shortcut, Pathfinder or occasionally her ) also allow her to capitalise on this by offering increased efficiency from her ability. and boosters (Hyperawareness/Higher Education) and skill cards/pips provide encounter and enemy handling while a generous cash and draw engine minimise variance.
The deck is light on non-fast assets (including relics). This is mainly to minimise time and resources wasted on install actions to let you get going quickly. It’s also in recognition that the current relics available, while often considered to be generally strong cards, have limited synergy with her statline or ability, so including too many supports for these can slow down the deck. (Ofc as new Ursula synergistic relics are released, I expect this will change).