Card draw simulator
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None. Self-made deck here. |
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None yet |
ElseWhere · 4445
The book wishes to feed.
I will feed it.
I found the book...I don't remember how. I don't remember when. I stole it...or it was given to me...or I found it.
It doesn't matter now.
The book likes to be fed knowledge. It likes to take knowledge, understanding, secrets, memories. I feed it the memories of others, the secrets of others, the knowledge I find. If I don't...I don't remember what will happen if I don't, but I feel it mustn't be good.
Sometimes the book talks to me, asks me questions, gives me commands. I try not to listen too hard. Sometimes it shares just a taste of knowledge with me as it feeds, and I feel my mind expanding. I can hold on. If I just keep it fed I'll be fine, and maybe can even do a little good while I'm at it. If I just keep it fed.
If I just keep it fed, it doesn't have to feed on me.
What was I saying?
Hey everybody! Welcome to Secrets of Somewhere Else, a series where yours truly develops decks for different investigators built around thematic card identities! I love character creation, and deckbuilding, so this series will basically be me indulging those passions through Arkham, and trying to develop some cool new approaches to investigators in the process.
This is my first pass at a proper deck cycler. De Vermis Mysteriis slowly consumes your soul and those of others, removing as many of your events from play as possible (while leaving Knowledge is Power in). Add to that the self-removing Eye of Truth and playing down your assets and in theory you can get your deck down to 13 cards, 6 of which are skills that replace themselves, and two of which (your second spell copies) can be discarded and replaced using Knowledge is Power. From there you can use Feed the Mind or just your normal skills to cycle your deck at least once per turn, providing 2+ Knowledge is Power procs per turn and siphoning up clues with Clairvoyance!
Horror is of course a threat, which is what Fearless is here to mitigate on your Clairvoyances, and St. Hubert's Key can save you in an emergency.
This is obviously a 3p or 4p deck, since it is completely incapable of combat and has up to five turns early in the game it spends predominately setting up, but if you reach that point and successfully get your deck to the point where you can reliably cycle it at least once per turn, it can hoover up 3 clues per action or Knowledge is Power, and it'll have up to four actions and 2 or more Knowledge is Power to play per turn, leading to a conservative ideal case of 12 clues in a turn.
In Mystic.
Seems fair.
The book hungers.
Run.
13 comments |
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Sep 28, 2020 |
Sep 28, 2020
As for the deck itself, I'd never really looked at Marie before until this deck concept got me excited and now I really like her! Those four actions, messing with doom, and the very sorcery-heavy thematics all are really fun to play. |
Sep 28, 2020And you don't know how happy I am to see Marie with Voice of Ra, it was her spell in former games. |
Sep 28, 2020
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Sep 28, 2020
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Sep 28, 2020This is a very cool concept. A few things I'd consider tweaking. I think premonition should go in, I'd try to find space for a single copy of archaic glyphs (markings of isis) as with premonition you could replay your spells pretty frequently with no resource cost. You don't ever need to play it, just keep it in hand and always activate via KiP (my high cycle Mandy deck does this with guiding stones, she activated it 5 times in my last mission without playing it). By the same logic you could keep a single copy of mysts of R'lyeh in hand, it has the benefit of free moves too. Premonition also helps you to avoid overshoot with feed the mind. A crystalline elder sign might not be a bad thing instead of Hubert's key to reduce the number of times you take horror from clairvoyance. I don't know what using those does to the maths for drawing your hand every turn though, especially deliberately holding cards from round to round. |
Sep 28, 2020
I'm more suspicious of Premonition, both because I really love taking crazy risks and because it neither replaces itself nor wants to be fed to the worms, so it would slow the cycling of my deck (which I'm doing my best to avoid). Still, I imagine it would be strong, so I'll probably test that out too! Thanks! |
Sep 28, 2020Alternatively, cutting Arcane Studies (since I'll rarely have the resources for that) for another spell flex slot is a cool option. Running my tech spell there allows me to still ensure drawing Clairvoyance and Feed the Mind early and being able to discard and replace them by KiPing their second copies in my hand in the lategame. |
Sep 29, 2020Very very interesting. I think that Seal of the Elder Sign could potentially be an even better addition than Eye of Truth. You can use it to get rid of Baron Samedi in just 2 turns! |
Sep 29, 2020But you'd draw it again the next turn. Samedi is discarded not rfg'ed |
Sep 29, 2020
Unfortunately, as |
Oct 17, 2020The only real nerf from the most recent Taboo is to Knowledge is Power - I'd just cut Charisma (I like having the Arcane initiate drop off when Samdi hits sometimes) and then you're only 1 XP extra. Love the deck - Marie is an investigator that I keep coming back to. |
Jul 22, 2021
Other recent musings on the deck: why did I never include Shortcut? Using it allows me to move as well as clue semi-infinitely. I may swap out 1-2 Eurekas, or the Occult Lexicon, for that added boost. The other reason I may drop Occult Lexicon is for Sign Magick. I know that once I begin cycling indefinitely it only gets one real use, but there is a reasonable chunk of the game prior to that point where it might still be useful. It would also open me up to potentially running an extra spell, like Suggestion, for defense. If any cool new Mystic events get printed, those may also get a look. I have very few DVM targets in what claims to be a DVM deck, and I am worried about drawing so much that I actually instakill myself by drawing from an empty deck and discard pile. |
I like it! A thematic deck with a rich, pure Lovecraftian story behind! A really great deck for 3/4 players. And a Marie deck! Thank you!