Wini shoots a gun

Card draw simulator

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DerBK · 1520

This is my Winifred deck after the first six Innsmouth scenarios and Rougarou. I built it this way to test the Beretta M1918. Wini is accompanied by Amanda, who is doing the vast majority of the seeking work so Wini can focus on killing stuff. The campaign went exceptionally well, i managed to pick up all of the flashbacks along the way. The decks are also quite fun to play which is why i am sharing them here. Here's the Amanda deck: https://arkhamdb.com/deck/view/1300196

The deck is running a bunch of singletons, but due to drawing so many cards, this is not an issue at all and only leads to having more options while playing.

Some conclusions from playing the deck:

  • The Beretta is a great weapon and at least in Winis hands it deals 3 damage consistently.
  • Because she draws so many cards, Wini is perfectly fine without a backup weapon. She sees the Swift Reloads often enough to not run out of juice even in a target rich environment such as Innsmouth.
  • Sharpshooter is not a good card for her. I am barely even using it
  • She can stack quite a bit of money on her since she doesn't spend a lot of it once she's set up with her gun. This money can be sunk into Pilfer or Streetwise to help with the clues.
  • Despite the Beretta being so good, i do miss having a second handslot for Lockpicks. I still wonder if a fighty Wini wouldn't be better off with a handgun instead. Maybe the upgraded .25 that is still coming up this cycle is going to be worth another test run.
  • Copycat when teamed up with Amanda is hilarious. Grabs Vicious Blow most often but i also used it to grab Perceptions and Deductions. This is where Winis versatile statline comes in super handy. She can use pretty much everything that Amanda does.

There's one more round of upgrades after Dagon's Lair which will get me the second Pilfer. Not sure what to cut for it yet. Maybe the Streetwise. If there's enough XP, i also want to grap a Charisma to get some better use out of my allies.

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