Dexter's Laboratory “Main Event”

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

SaltyElderberry · 7

I am looking to run this through Dunwich along with Ashcan Pete. Please let me know what you think. I suppose it should be well rounded (fighting/clues). Dexter is my favorite character but I’ve struggled making decks for him.

3 comments

Mar 27, 2022 obsidiandice · 101

12 Hand Slot cards is probably too many, and 6 Spells really isn't enough for Arcane Initiate. I'd suggest cutting your Knives and Switchblades for some combat spells like Shriveling or Azure Flame.

Manual Dexterity also seems pretty weak in your deck. You can't commit it to Lockpicks investigates or Shroud of Shadows evades. I'd probably cut it them for Unexpected Courage or Ward of Protection.

Mar 27, 2022 SaltyElderberry · 7

Thanks for the great feedback! I was worried about not making full use of showmanship but I think you are right that a combat spell is warranted. Also agree with unexpected courage being much better.

Apr 06, 2022 SilverTwilightLodgeJanitor · 7

Hi there, thanks for the deck. I'd second the suggestion to cut Switchblade, and I'd also get rid of Overpower, which simply isn't required if you don't go for strength tests. I'm currently playing Dexter, also as a flex investigator, in TCU (with Harvey Walters) and I've found that Read the Signs works really well with Dexter. Also, don't make my mistake: as soon as you have 1 XP to spare, invest in 3 Easy Mark (which I did far too late); level two Emergency Cache is also great to help with Mystics' rather lame economy. If you're going for lots of spells, then I'd consider Sign Magick -- only the upgraded version, though.