Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
KkiDi · 10
Sixth Sense - will allow us to use our will to find clues. Greared Up - Allows us to play asset-things cheaper on the first turn. Lone Wolf - will give us the extraction of resources during the drought due to the played cross. Scrapper - Gives us the ability to pass agility checks and boost our combat checks. Fieldwork - will increase our check in the search, or in battle if we go to a location with evidence where there was already an enemy. Peter Sylvestre - will save us from unnecessary horror (in the future we will replace it with a Michael Lee card). Thermos and Flesh Ward - heal our wounds.
Stick to the Plan - is our important card, which we will immediately take when gaining experience. Counterpunch - important to get with the next deck upgrade. .32 Colt - replace with .45 Automatic Sledgehammer - second card to upgrade. Grete Wagner - will be important for our searches and battles.
I hope it was possible to clearly explain the changes compared to the previous deck. Have a good game!