Amanda Sharpe - Arne Vidar FTW

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Arnir · 21

After upgrading, the mulligan will be:

  • Cryptic Research (Deep Knowledge for the base level 0 deck)
  • Laboratory Assistant
  • Dream-Enhancing Serum
  • Unrelenting
  • Perception
  • Dream Diary
  • The Red-Gloved Man

Upgrade path:

  1. Unrelenting x2 - 4 experience

Our absolute bread and butter. It is one of the most flexible skill cards in the deck because it seals bad tokens or can draw us six cards in 1 turn. Replace 1x copy of Inquiring Mind and Burning the Midnight Oil. 2a. Cryptic Research x2 - 8 experience

Fast card draw is necessary to refill our hand without spending an action and maximize Unrelenting turns. Replace Deep Knowledge with these. 2b. Miskatonic Archaeology Funding - 4 experience

We need this to play all of our allies without issue. The base deck runs Dr. Milan Christopher, and we need to get our Laboratory Assistants out for card draw, hand size, and horror soak.

  1. Dream Diary - 3 experience

You get crazy value out of this card in early scenarios because of the supplemental icons, and you can tuck it underneath to become a pseudo 6-6-6-6 investigator. It also helps teammates. It might be a bit awkward to be holding onto base level 0 Dream Diary until you finish the previous upgrades, but it is very understandable to buy it even earlier.

  1. Perception x2 - 4 experience

It's more card draw and fat three-skill icons. You can get The Red-Gloved Man instead, but your consistency won't be as good.

  1. The Red-Gloved Man x2 - 10 experience

After you get all your card draw cards, you can grab these. And at this point, the deck should be running silky smooth like a baby's bottom. Replace Dr. Milan Christopher and Magnifying Glass for it.

  1. Momentum x2 - 2 experience

You can fit these in any time if you have the extra experience. These will allow you to do any skill test at -3 difficulty or -6 if you commit two (not sure if that's allowed to be honest), which will enable you to flex into any skill test needed, whether it be parleyed on treacheries or locations, so as long as you over-succeed on the first test.

  1. Deduction x2 - 4 experience

It would be best to get these last because the level 0 version does the same thing. Depending on the amount of other players, it might matter more. For example, in 3 players, locations that spawn with 2 for six clues can be cleared out in 2 actions vs 3.

  1. Cryptic Writings x2 - 4 experience

This will net you four resources most of the time, which will you let you pay for more things earlier. Not that big of a deal until you decide to invest in certain luxury purchases highlighted below. It turns into one icon, which is nice.

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