Gloria, queen of the Mythos phase.

Card draw simulator

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cabalpaxiarch · 145

After experimenting and researching, I'm happy to say that this gem is my pride and joy. It's the updated, upgraded and more sane version of a previous Gloria deck I had published but this one is sound, solid and makes complete sense.

I tried to combine the best elements of a mystic generalist who can attack when they need to but, with such a high intelligence skill, can also do investigative work. No Rite of Seeking or sixth sense of course, our book is big enough to do the job without the help of spells. Not that it's our job to get the clues, but we help where we can.

At it's core, it's a flexible, Jack of all trades mage deck with a special emphasis on encounter management. Given Gloria's ability, of course she's going to function in a supporting capacity, but mitigating encounter disasters makes us the queen of the mythos phase.

Like any generalist mage worth their salt, we'll spend most of our time quietly getting the job done while the fighters and the cluevers pretend they're doing everything themselves, but our time to shine will come when our team gets stuck in a pickle. The flexibility and rule breaking of mages leaves very few problems we can't handle one way or another. In that regard, Power Word really shines in this deck. It does it all. Finds you clues no matter what restrictions are on the location, deals with monsters quietly and efficiently, heals you and your team, it just does it all.

As such, power word is probably the top priority for upgrades but you really need to upgrade scrying ASAP too. Having it cost an action is too high a cost. Thankfully, arcane research should help with that and delve too deep has never found a better home. Upgrading uncage the soul will help you rebuy scrying, but I wouldn't consider it a priority. The deck has very fun toys it wants to play with.

What are those? Well, managing the encounter deck is going to be a whole lot easier with foresight and forewarned but I'm especially excited for stargazing It can be really good with Gloria's ability to speed it up. But don't be selfish with it. Part of your job is managing who draws which encounter and that's a huge responsibility. Be generous.

4 comments

Sep 16, 2024 giogreymon · 1

Any updates on this deck with newer cards? Really cool deck. Which upgrades would you prioritize? What about for Power Word

Dec 30, 2024 verouchi · 1

What are the most important card to have in your opening hand? Thinking about the mulligan.

Dec 31, 2024 cabalpaxiarch · 145

@giogreymon``@verouchi My main takeaways so far where this deck is concerned are that it's quite expensive I'd definitely look for more income. Perhaps combine it with Rogue instead of seeker for Faustian Bargain, or maybe play alchemical transmutation. Power word is a power house, that's no surprise so I'd definitely use arcane research and early xp on that and added a second one of course. Because this deck focuses a lot on encounter management, you need all the free tempo you can get. Turns out upgraded scrying deals a lot of horror to you and especially with the new Gloria weakness coming out, I'm not sure scrying should be her main thing. I'd honestly just stick to Alyssa as a bonus of making the encounter phase easier every two turns. Unless scrying is what you want to focus on to help support your team by constantly managing the encounter deck. But the new weakness will make that a pain. This deck was conceived as a scrying deck and it can definitely work, I've done it myself. But I wouldn't upgrade it because of the horror. I'd focus on economy and efficiency, help out wherever I can with power word and powerful spells like spectral razor. I added Dayana Esperence for more value out of those spells and summoned servitor to get dayana back. I also added true magic so that scrying won't run out of charges but don't be afraid to not use it if you need the action for something else. Smoothing out the encounters for each player can be a hugely powerful, but it can feel like you're playing a different game. You're supposed to be scared of the encounter deck and Gloria makes it almost trivial by giving each player whatever encounter best fits their stats and throwing away inconvenient monsters. The new weakness should definitely balance that out.

Dec 31, 2024 cabalpaxiarch · 145

I don't know how it works if I put a link from my personal decklists but this is a deck I tried relatively recently. It's the same principle (high intelligence for clue getting but also high enemy management) but with Rogue cards for the money and a few tweaks for value. Let me know if you can read it and what you think of it.

arkhamdb.com