Card draw simulator
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None. Self-made deck here. |
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VinnyB · 151
Assuming you've already heard the gospel of Crystallizer Wini, the special sauce here is Twilight Diadem. Deploying an on a test after committing 4-5 crystallized cards will end up returning most/all of them to your hand. And assembling it is surprisingly simple for her: during the first loop, find and play Broken Diadem and the Sun/Moon Favors (capturing Tempt Fate's /); then spend 3 turns charging it up. (It feels very similar to the process of assembling a Pendant of the Queen.)
Works well as part of a curse team: simply swap your Moon favor (which someone else probably wants) to a 2nd Sun; find room for a Dawn Star; add False Covenant; and consider versatiling in a Ritual Candles.
As with any fast-looping deck, the RBW makes a huge difference. Enemies are mostly great since you can just ignore them if you keep moving (you'll probably be kiting the Guardian of the Crystallizer around anyway), or if you have a teammate that can glue them to the table with something like Transmogrify or Handcuffs. Many -clearables can just be lived with indefinitely, but consider begging FMO-assistance from your local . For something nasty like Amnesia, it's probably worth taking the time to snare it in Black Market on the 2nd or 3rd loop, rather than let it continue to hit you. (And Doomed, of course, is simply suicide.)
Some deck links related to this late-campaign target build:
- Level 0 deck, with suggestions on upgrade priorities
- Synergy variant, if you're looking for a break from Parley
- Standalone version (19 XP)