Mo Money Mo Money Mo Money

Card draw simulator

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Derived from
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bwyble · 21

This deck is designed to load up on resources, and then use them to power Dario, Dig Deep and Hard Knocks.

3 comments

May 20, 2018 Xulez · 144

Contraband is a terrible card and I suggest a fourth weapon in the deck to draw them consistently enough. Lone Wolf wouldn't hurt either as a source of resources, but you have enough resource generation so it's just a possibility. You can even forego Dig Deep and start with two hard knocks, then buy Streetwise and Adaptable to swap the two hard knocks for physical training to cover all stats. With some tuning this deck can work out pretty nicely.

May 20, 2018 Xulez · 144

Sorry, never mind Physical Training, you can't add that. Duh.

May 20, 2018 bwyble · 21

Well remember that Finn also starts with smuggled goods, which is nearly as good as a 4th weapon card. Thus, the chance of getting at least one weapon in the first 10 cards (allowing a 5 card mulligan) is 61% chance of drawing one of the three weapons straight, plus a 12% chance of drawing smuggled goods and then pulling either of the two guns with it.

That said, I take your point that simply swapping contraband for another .41 dramatically increases the odds of starting with a weapon. And it's cheaper. Thanks for the suggestion.

I agree that 2x dig deep and hard knocks would be good. Those cards are so crucial.