Sketchy Expedition - EotE

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SilverTwilightDoge · 2

Sketchy Expedition

“Art imitates life. Unfortunately, life imitates madness.”


Overview

Sefina Rousseau’s journey to the Edge of the Earth is equal parts art project and survival test. Sketchy Expedition is a flexible, event-driven deck that thrives on resource management, tempo control, and a touch of cosmic improvisation.

This build balances rogue self-sufficiency with mystic versatility, letting Sefina shift roles as the campaign evolves. She can handle burst clue-gathering and limited combat while leveraging event recursion and denial spells to keep the team alive.

At its heart, this deck is about control and rhythm — paint your hand early, then use powerful event combos and The Painted World to replay your strongest tools at the right moments.


Core Gameplan

Opening

  • Mulligan for Lone Wolf, David Renfield, or Emergency Cache. Economy fuels everything.
  • If you draw Open Gate early, consider placing it near the group’s hub — it’s mobility tech and an escape route.
  • Early Holy Rosary or Robes of Endless Night stabilizes willpower and soak.

Early Setup

  • Economy engine: David Renfield and Lone Wolf give you a dependable passive income. Reset Renfield safely with Calling in Favors when doom risk grows.
  • Arcane slots: Sixth Sense is your investigative workhorse; Shrivelling or Spectral Razor handle emergencies.
  • Event “palette”: The Painted World is your brush. Copy whichever event suits the situation — Deny Existence for survival, Spectral Razor for burst damage, Drawn to the Flame for clue bursts, Ethereal Form for temporary invisibility, or Open Gate for repositioning and safety.

Midgame

  • Use Spectral Razor and Storm of Spirits when enemies threaten the group — they let you punch above your base stats.
  • Drawn to the Flame and Sixth Sense provide efficient clue bursts when needed.
  • Manage your hand deliberately — your opening draw is big but drains quickly.
  • Lucky Cigarette Case and Manual Dexterity help maintain tempo and refill.

Late Game / Campaign Survival

  • Deny Existence (or a Painted copy) is your best safety net against sudden damage or horror.
  • Ethereal Form can buy you an entire turn when things spiral out of control.
  • Drop doom from Renfield before advancing if timing gets tight — timing matters.

Role in the Team

  • Primary: flexible utility and burst support (clues, emergency combat, denial).
  • Secondary: mobility and tempo management (Open Gate network, Ward of Protection).
  • Tertiary: spot damage dealer via Spectral Razor or Storm of Spirits.

In an expedition team, Sefina bridges gaps between specialists — helping wherever the map gets rough.


Strengths

  • Extremely flexible — able to pivot mid-campaign.
  • Excellent event economy — Renfield + Lone Wolf + Painted World + Emergency Cache provide sustained tempo.
  • Strong survivability — Deny Existence, Ward, and Ethereal Form keep Sefina and the team alive.
  • Thematically perfect — painting your way through Antarctic madness.

Weaknesses

  • Limited sustained combat — relies on burst events rather than repeated physical attacks.
  • Requires careful sequencing and timing — mismanaging Painted World can be punishing.
  • Needs XP to smooth resource and tempo flow; early games may feel swingy.

Upgrade Paths

TBD

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