"Ashcan" "ALL IN DUKE"

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

PieceLee · 1

The deck’s core concept:

Poor homeless backpacker Pete depends on Duke for everything — clues, damage, survival...

Combos:

Duke + A Glimmer of Hope + Short Supply = Win

Duke + Ice Pick + Scavenging + Fieldwork / Lawrence Carlisle = Infinite Ice Pick loop

Duke + Inspiring Presence = 3 Duke actions per turn

Weaknesses

Losing Duke is brutal.

To retrieve A Glimmer of Hope, you need to take a hit from an engaged enemy. (It makes sense to pull it back on your last action… but I never do :) I have strong evader on the team)

Upgrade Path

Charisma

2× Ice Pick (Lvl 1)

2× Scavenging (Lvl 2)

2× Perseverance

2× Ice Pick (Lvl 3)

Multitool

2× Scavenging (Lvl 4)

My Experience in Play

I played this deck in a multiplayer run of The Dunwich Legacy. It performed really well overall. I only died once, and in one scenario I had to play without Duke because I lost him on turn two. It was a disaster. (Technically he was gone for good, but I did a little table - balance and brought him back from the dead). The deck is solid in Multiplayer. I’m convinced it can handle True Solo and Solo too.

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