Mitos
Traición

Augurio.

Revelación - Coloca 1 ficha de Perdición sobre el plan en curso. Este efecto puede hacer que el plan en curso avance.

Oscuras fuerzas se reúnen contra ti. Si no actúas con rapidez, una siniestra conspiración se hará realidad.
Michael Komarck
Caja Básica #166. Ancient Evils #1-3.
Antiguos males
Reviews

This is probably my most hated card in the entire game. It gets more powerful as you add more investigators because you can set up a dreaded "draw an acolyte, draw an acolyte, draw ancient evils" chain that advances the agenda much faster than expected.

I think this card makes the game less fun. Drawing it has abruptly ended multiple scenarios for me. Being defeated from damage or horror or otherwise losing after drawing a token from the bag is much more fun than pulling a card that basically says "Game Over".

I don’t think scenarios should ever have a mixture of ‘doom in play’ and ‘+doom which can advance’ cards in the encounter deck. They both have interesting effects on their own (interactable high priority threats or added uncertainty in the doom clock) but together they can create those really feels-bad moments. Hope someone brought Ward of Protection 2... — Death by Chocolate · 12
I think the devs have recognized how un-fun the card is; they've replaced it in both "Return" campaigns so far (I think). That being said, this card is responsible for one of my best Arkham memories: my four friends and I (we decided to just say screw the player limit) were playing our first-ever attempt at Essex County Express, and had all taken the first round to set up. In the mythos phase we drew at least two copies of this and advanced the agenda, killing everyone in the party. Setting the scenario up took longer than playing it. — SGPrometheus · 167
Personally i don't like this card, but moments like describes are part of the Cthulhu Mythos — Django · 2027
Sry, last comment incomplete. I meant that moments like "you'll die and you can't do anything about it" are part of the Cthulhu mythos and this game has far too few of such elements. — Django · 2027
Oof. I just created the encounter deck for Shattered Aeons. It has a plethora of "put 1 doom out in play" cards (like Acolyte) along with 3 copies of Ancient Evils. I think I'm just going to remove Ancient Evils altogether. In our 4-player group, the swinginess factor is massive, and losing multiple rounds due to an unlucky draw order in the mythos phase is un-fun to the max. — micahwedemeyer · 40