Patient Confinement - Reverso


As an additional cost to enter Patient Confinement, you must spend 1 clue.

The heavy metal door is firmly shut and locked from the outside. The thin slit that would allow you to peer inside the cell is stuck.
Patient Confinement

Arkham Asylum.

Velo: 3. Pistas: 1.

: Test (2) to speak to the patient here. If you succeed, you are able to interpret her ravings; remember that you "know the guards' patrols."

A chill gloom envelops this windowless cell. Being locked in here for a day would be torturous, let alone for months.
Ilich Henriquez
El juramento inconfesable #180. El juramento inconfesable #22.
Patient Confinement
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • 'Ignore the text on the unrevealed side of Arkham Asylum locations': this appears on "The Really Bad Ones" (v. I), "The Really Bad Ones" (v. II), Planning the Escape and No Asylum. As written, it means entering the Patient Confinement cells (1, 2, 3 and 4) does not require a clue to be spent. Matt writes: "This was unintentional and we are looking into fixing this, perhaps in the next edition of the FAQ."
  • Erratum: Each of the Patient Confinement locations should not have the Arkham Asylum trait. - FAQ v1.2, Jan 2018.
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