- Q: Can I play Dark Insight or Ward of Protection II to cancel another player's treachery if it has peril? A: You cannot play cards or use any reaction abilities when somebody else is resolving a peril card, so you would not be able to play Dark Insight [or Ward II] to cancel it.
Evento
Hechizo. Espíritu.
Coste: 1. PX: 2.
Rápido. Juega esta carta cuando un investigador que esté en cualquier Lugar robe una carta de Traición que no sea de Debilidad.
Cancela el efecto “Revelación” de esa carta. A continuación, recibe 1 punto de horror.
Cartas relacionadas
- Ward of Protection (Core Set #65)
- Ward of Protection (Revised Core Set #65)
- Ward of Protection (5) (Lost in Time and Space #307)
FAQs
(from the official FAQ or responses to the official rules question form)Reviews
This is amazing for support Daisy as well as a god send for Norman who I have doing extensive write ups and experimentation with. Being able to skip them, which I have already been doing, and buying them at a manageable 2 exp even on solo to make room for level 0 staples opens so many doors. Pairing either Daisy or Norman with a guardian, OR William to run let me handle this... or how my friend and are running Yorick and Agnes... let me handle this, ward of protection, and 4 test of wills. Not to mention the new on the hunt card too for our duo...
The ability for seeker/mystic, mystic/survivor, guardian /anything to control the encounter deck have just become insane.
Carcosa expansions are DELIVERING.