Traición. Debilidad Básica

Lesión.

Neutral

Revelación - Pon Lesión de pierna en juego en tu zona de amenaza.

Lesión de pierna se puede curar como si fuera un único punto de daño que tuvieras (si se cura, descártala).

Obligado - Después de que realices una acción de movimiento, desistir o evitar: No puedes realizar ninguno de esos tipos de acciones durante el resto del turno.

Robert Laskey
Los confines de la Tierra Expansión de investigadores #131.
Lesión de pierna

FAQs

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Reviews

A pretty low potency weakness.

Low movement classes that aren't going to be jumping around the map much anyway like Guardians and Mystics won't really care this is there. Your evasion based rogues or seekers with movement bonuses are going to notice this, but usually just making a simple deck swap (throwing in a painkiller) is enough to get rid of this.

Given that most weaknesses on average make you lose two actions to resolve, this one is pretty weak and is almost trivial.

drjones87 · 189
Most seeker movement bonuses aren't move actions, so aren't even affected by this ^_^ — NarkasisBroon · 10
And then you might as well stay in the Asylum... I agree, though, that some classes have pretty good mitigations. A Guardian with upgraded Safeguard might as well ignore it most of the time. (But an Arm Injury is quite a pain for that gator!) On the other hand, an evasion based character will be more disturbed by that. Evading and Moving are commonly used both in a turn in this case. — Susumu · 363