4 XP is just a lot to spend on a hand tool that only gets one clue per action. Making tests easy is nice, non-investigate clue sources are nice, clue-from-connecting location is a good perk, and sometimes you care about parley. But currently outside of Alessandra Zorzi I don't see a home for this as a staple, more a tech card for campaigns that frequently punish investigate actions. Maybe in a single cluever deck that runs this with lockpick and thieves kit to find one ASAP.
Apoyo. Mano
Objeto. Ilegal.
Coste: 2. PX: 4.
Rebelde
Elige un Enemigo que esté en tu Lugar: Negociar. realiza una prueba de (0). Esta prueba recibe +1 a su dificultad por cada sospecha que haya en las Credenciales falsas. Si tienes éxito, descubre 1 pista en tu Lugar o en un Lugar conectado. Si no has tenido éxito por 2 o más, coloca 1 recurso en las Credenciales falsas, como sospecha. Si fracasas, devuelve Credenciales falsas a tu mano.
Lin Hsiang
La fiesta del Valle de la Cicuta Expansión de investigadores #82.
No image
Cartas relacionadas
- Fake Credentials (La fiesta del Valle de la Cicuta Expansión de investigadores #66)
FAQs
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Reviews
Trish might also be a good candidate to investigate and finding a clue without an AoO.
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Tharzax
· 1
I think this needs to be played in a Parley deck. This is a synergy card for Parley enablers and payoffs. Otherwise there are certainly better cards for fewer XP. It can also serve as a tech card. Imagine this card for instance a scenario with high shroud locations with a big enemy about. I can think of a couple of campaign finales where this is the case. I would list some of these if I was able to spoiler tag this text. If you go into one of these campaign finales and have 4 XP left, you might consider this as an upgrade for your Rogue.
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PowLee
· 20
The art is a clue. This is a 2 clue per test for Trish
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BubbaAristotle
· 1