Evento

Truco. Gambito.

Coste: 3. PX: 5.

Rebelde

Negociar. Elige un Enemigo que esté en tu Lugar y realiza una prueba de (X), donde X son los valores de daño y horror combinados del Enemigo elegido. Si tienes éxito, inflige X puntos de daño a cada Enemigo que esté en tu Lugar. Después de que este efecto se resuelva, puedes dejar de estar enfrentado a cada Enemigo y moverte a un Lugar conectado.

"¡...y también he oído cómo te llamaba estúpido!"
Ibazan Lazcano
La fiesta del Valle de la Cicuta Expansión de investigadores #83.
Sembrar cizaña
  • Stir the Pot (La fiesta del Valle de la Cicuta Expansión de investigadores #73)

FAQs

No faqs yet for this card.

Reviews

This is a terrible upgrade. The level zero version is great. It is a weak dynamite that doesn't hurt you or your allies and includes an optional elusive at the end. I've done 14 damage with the level zero version.

Sure, this can do a lot more damage with the upgrade, but the test will be much more difficult and it is only better in boss fights. I fear this was priced at 5xp based on what it could do, not what it will do in 99% of scenarios.

Oweldon · 38
Likely unchained to 2xp total. — MrGoldbee · 1451
Nah, level 4 or 5 is appropriate. Sure, most of the time it will just be a Dynamite Blast, but it's also a boss nuke that comes with a free getaway. It will rarely be a dead card and can trivialize some boss fights. — Hylianpuffball · 28
Can we just appreciate the linked flavor text on the two cards? — Ensign53 · 3
Stir The — Telosa · 53
Stir The Pot (5) is fine. Stir The Pot (0) is better for the first half of a campaign when enemies still do relatively low amounts of damage. Stir The Pot (5) is great when later scenarios in a campaign start to overwhelm you with swarms of enemies or enemies that do upwards of 4-6 combined damage/horror. Just delay buying this upgrade unless you know you need it for an upcoming scenario and you'll be fine. — Telosa · 53
How is the test much more difficult with the upgraded version? Isn't the test exactly the same and just the output bigger? — Elfaron · 1
In theory, the test is the same, but in practical gameplay this isn't the case. — JWitjes · 1
Follow-up from my previous post: Since Stir the Pot (0) always does 2 damage, you will often simply pick the enemy with the lowers damage/horror value to do 2 damage to everything with an easy (potentially even 0) test. Meanwhile, to use Stir the Pot (5) to its full potential, you have to pick the most difficult test. In fact, if you use the same method you might even end up doing less damage than the lvl.0 version, which is kinda wild. — JWitjes · 1
Yeah, StP(0) is great, I don't see a world where I would buy the 5xp version. In order for this to be worth the 5xp, you at least want it to double the damage output, meaning you double de test difficulty too. And only boss fight is what unlocks this damage output (non-Elite ennemy are unlikely to inflict 2/2, which is the bare minimum you want). What would save this upgrade is "choose an ennemy" switching to "choose any ennemies". They are all fighting with each other at the end after all... — LegoKurow · 1

This card would be a lot better if the first sentence instead read like this: "Parley. Choose any amount of enemies at your location and test (Book) (X), where X is the chosen enemies' combined damage/horror values."

The way it is right now, it's only usable in specific boss encounter scenarios on enemies that deal 4+ combined damage/horror value, and even then you also have to succeed on a 4 difficulty test. Of course, it feels like a 5 XP card when it's in that specific case, but that makes it a niche purchase.

If the text was written just slightly different, you would be able to more consistently get the 5 XP payoff from this card, not just on boss enemies. If you were able to select any amount of enemies, you would have the option to make your test harder, but deal that much more damage in return. Sometimes you want to deal with thicker enemies that have 3-4 health, but they're not bosses or deal little damage (hello, Coterie Enforcer).

Plus, there is a downside to the upgrade where in some situations you would be able to deal more damage with the level 0 version, by using it on an enemy with 1 damage/horror value.

fr0nt1er · 3
It is cards like this that makes rogue stronger than guardian. This is the perfect end game boss fight card - With one card you can wipe out all enemies at your location. — liwl0115 · 41