Habilidad

Innato.

PX: 1.

Buscador

Miríada.

Perspicaz obtiene por cada una de las demás copias de Perspicaz que haya en tu pila de descartes.

Después de que termine esta prueba de habilidad, puedes añadir todas las demás copias de Perspicaz que haya en tu pila de descartes a tu mazo y barajar éste.

Mauro Dal Bo
La ciudad sumergida Expansión de investigadores #42.
Perspicaz

FAQs

No faqs yet for this card.

Reviews

(Please "like" review so I don't get locked out of posting more)

Utterly baffling card. The first two copies are worse than Unexpected Courage. Once you've used or discarded those, you get one copy that is a +3 to either of two skills. But there are plenty of 0-1 XP skills that give +3 or more with conditions. In Seeker you could just grab a Survey the Area. Your 1 XP gets you all three copies of Quick-Witter, but since only the third is actually good, you might as well just buy one copy of a better skill.

The only additional benefit here is the option to shuffle the other two quick-witteds back into your deck afterward. If you keep cycling them, then alternate copies are worth +2 and +3, repeatedly. But once I have a few XP under my belt, I feel that shuffling those Quick-Witted back in my deck probably isn't improving it at all.

No matter how small your collection, you can at least run 2 Perceptions, 2 Manual Dexterities, and 2 Unexpected Courages, all of which will do more for you than these cards will.

OrionAnderson · 128
What if you don't WANT to draw through your deck? Refilling it is hard is seeker. — MrGoldbee · 1496
The effect is just so underwhelming that I feel you could simply draw fewer cards if you're worried about the reshuffle. — OrionAnderson · 128
Note that you can use it as a fodder for "discard a card" effects, like Artistic Instiration. Then you'll have some good skill in your hand and some recursion for further discard/commit. Cards with such effects mostly belong to Survivor class, so it could be only option for your investigator. — Ragos · 6

It's insulting that this costs XP.

In the early game this card is worth one symbol. For the mid game it's worth 2, with the option to shuffle one back into your deck. You probably don't want to do that. Shuffling a single 2-symbol card somewhere into your deck is basically meaningless. Eventually, at the end of your deck, you'll get a 3-symbol card that's situationally better than a Perception or Manual Dexterity and you've now netted out against the 1-symbol you had to burn through at the start of the game. Just be sure to use it before you reshuffle or you're back to square one.

Yes, you can theoretically put off reshuffling your deck indefinitely by using it every round. Except if you've drawn to the end of your deck it means you're running a build that chews through cards. You will want to keep drawing. Not taking a single horror and shuffling your weaknesses back in is very rarely going to be worth only drawing quick-witteds for the rest of the game.

It gives you and , which is the most useful combo due to things like Lockpicks, Slip Away, Breaking and Entering etc. Except anyone running that suite is already going to be hitting an 8+ combined skill value and probably doesn't need a boost, let alone +4-6. And even if you do, Survey the Area is still better.

The only investigator that might make room in a deck for this is Minh running Short Supply. Dumping 10 cards at the start means there's a very good chance at lease one will start in the discard, so the others are 3+ symbols with Minh's ability. You probably won't be disappointed to draw them, at least. Even then survey is still way better, especially if she needs to use them to evade.

It also has minor synergy with Artistic Inspiration since the first card is worthless outside of your discard pile, so it's strictly an upgrade to pitch it for an inspiration. But if the nicest thing you can say about a card is that it doesn't hurt to throw it away, it probably isn't very good.

CombStranger · 290
1xp for a niche use seems fine. — MrGoldbee · 1496
Careful, you don't get both types of skill icon for Lockpicks, etc. — AlderSign · 418

The amazing thing about this card isn't the skill icons, it's the ability to shuffle them back into the deck. Seekers have a ton of assets that take up no slots, and a ton of card draw/search. At some point in the game your entire deck is either in your hand or on the board, and at that point you probably don't need or want to draw cards anymore.

Therefore, at that point, you can just keep shuffling quick witted back into your deck for a "dead draw" so you'll never have to redraw your weaknesses and you can still commit these cards to get them back into your deck.

kongieieie · 28

Two completely unrelated quotes from the rules:

  • "If an investigator with an empty investigator deck needs to draw a card, that investigator shuffles his or her discard pile back into his or her deck, then draws the card, and upon completion of the entire draw takes one horror."

  • "A single card cannot be shuffled into an empty player deck or encounter deck via card effect. If this shuffling would occur during the playing or revelation of a card that is typically discarded after it is resolved, such as an event or treachery card, it is discarded. Otherwise, the card remains in its current game area."

Two copies of Quick-Witted are not a single card.

Neither are three Segments of Onyx.

So, I'm thinking: if you draw your deck (at some point, if you're a it shouldn't be a problem), have 2 Quick-Witted in the discard and the last one in your hand, you can cycle them infinitely (provided you have enough resources)

  1. play all Segments of Onyx, immediately using one charge from the Pendant of the Queen
  2. investigate committing the last Quick-Witted, shuffling the other two into the deck
  3. draw for turn (1 card left in the deck afterwards)
  4. get rid of the Quick-Witted you just drew (commit it, discard it, whatever)
  5. use second charge from Pendant of the Queen
  6. draw for turn (no cards left in the deck afterwards)
  7. use the last charge from Pendant of the Queen, shuffling the Segments of Onyx into the deck
  8. draw them at your convenience
  9. repeat from step 1.

Infinite panic button.

Almevirian · 6
That's why we use the taboo list. — AlderSign · 418
You’re right that it works. I disagree with AlderSign that this combo is an example of something needing taboo. It strikes me as pretty weak, honestly. You either have a hard-drawing deck or this combo isn’t coming online until the very end of the game. If it’s the former, you are now permanently locked out of your draw engine and can’t get your discard back, in order to enable this ~1.3 clue per round combo. Another way to keep the Pendant topped off would be to use Daisy, Practice Makes Perfect, and the obscene Enraptured (2). You will add 12 charges to the Pendant for every 1 loop of the deck, which is functionally infinite since no Daisy deck needs 12 turns to loop. That is way stronger and perfectly taboo-friendly. — Eudaimonea · 6