Plan. Stage 1
Doom: 6. Clues: –
You and two other groups been kidnapped and trapped for some kind of terrible experiment. The note for your group has further instructions.

Forced - At the end of the round, if there is at least 1 doom on this agenda and no group has yet triggered this ability: The lead investigator of Group A chooses a random set-aside Act 1 story card and draws it. Announce the chosen card's title to all three groups. Each other lead investigator draws that story card.

Mark Molnar
Los laberintos de la demencia #2. Multijugador ├ępico #1.

Hope Lingers - Back


Advance the current act card and follow its instructions.

When you are instructed to resolve Act 2 Setup, those setup instructions can be found in the rules booklet (use the section for your Group).


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