- Q: I have a question regarding the interaction between Breaking and Entering and Pickpocketing. If I succeed on the Breaking and Entering investigation test by 2 or more and automatically evade an enemy, can I trigger the reaction on Pickpocketing from this evasion? And extending that question to Pickpocketing (2), would I also be able to trigger the "succeed by 2 or more" effect on its reaction from this evasion, as I over-succeeded on the preceding test? A: For your first question, yes, the auto-evade effect from Breaking and Entering can trigger the reaction on Pickpocketing (0). For your second question, no, the auto-evade effect from Breaking and Entering isn’t the same as “succeeding the evade by 2 or more”; you only succeed by 2 or more if you make an evade test and succeed that test. (You can still draw 1 card or gain 1 resource from Pickpocketing (2) if you auto-evade, though.) (Rules Form, December 2023)
Después de que evites a un Enemigo, agota el Carterista: Roba 1 carta u obtén un recurso. Si tuviste éxito por 2 o más, en lugar de eso haz ambas cosas.
EDIT: Complete review overhaul. The old one was just wrong and 8 months later and several decks trying it out later it's time to rewrite it.
So. Evading. A strategy that may or may not be very useful depending on your investigator and campaign. The old Pickpocketing grants cards on successful evades and isn't fast. The cost, action to play and the slow pace at which it returns on it's commitment is just too damn slow, thus Pickpocketing "classic" is a terrible terrible card, another downer for a strategy that didnt have too much support when the game was brand new.
Things have changed quite a bit since then, the full campaign maps are generally less claustrophobic than the core campaign and less populated with stuff that you need or want to kill, cards like Lockpicks, Lola Santiago and Ornate Bow exist now, making based characters more powerful, more consistent and all-round better (not that every would pick the bow but the option is there). In fact the latest campaign greatly rewards sustained evasion.
So, back to Pickpocketing. Here are some strong points in the cards favor:
The fast keyword means that you never need to play this until the exact moment that the benefits would be useful.
The flexible choice between Resource or Card means that you can shift gears depending on what you need at the moment, not to mention the double benefit from overkilling the test.
The card enables sustained spending on evasion checks in the same way Dr. Milan Christopher enables sustained spending on Higher Education. You can use the cash from Pickpocketing to fund the use of Streetwise, and in turn the success bonus/overkill bonus might actually net you your investment back. Unlike Dr. Milan Christopher however you may have 2 copies of Pickpocketing in play at once!
- Like Rabbit's Foot, a card that turns risky tests into Win/Win situations, Pickpocketing turns evade attempts, which to some might be considered "lost" actions, into far far more useful actions that simultaneously keep you safe and help fund your future actions. Imagine a card that said " Exhaust: You get 1 resource when you hit something." Said card would be in every deck.
Note that the option to gain resources from evades is the mechanic that really makes/breaks this card in comparison to the 0xp version. The ability to fund successful evades with past successful evades give you sustained test-effectiveness. it's impossible to predict exactly how many evades you will succeed on in a scenario, but I bet a dude like Finn or Wendy might be required to evade 6+ times in a given scenario, not counting failed tests, with this in play that'd net you 6+ resources and/or 6+ cards. A, fast, 2 cost card netting you so much returns is obviously terrific.
Do consider Pickpocketing when you build an based investigator, especially if you have stuff like Lola Santiago, Trench Coat or Peter Sylvestre in it to raise your base value into 5+ territory. Lola Santiago + Pickpocketing is a good combo in of itself since the evade actions can now fund your clue gathering like never before.
The lvl 0 of this card is barely usable. But this one is down right broken with Sefina if you combine it with suggestion. Sefina can easily get suggestion up to 9 to 10 without boosts and can keep elite enemies locked down whilst the rest of the team gets some work done. Jenny can probably use this as well with suggestion with a bit more work. very very strong combo