This is an incredible card. Lets break down why:
It has 3 wild icons. Extreeme value with complete flexibility, whether it's to kill and enemy, evade it or just grab a clue it's great card-to-bonus value.
But there is a downside, two actually, every action taken in a round kills one icon. Thus if you go second the card is effectively blank. This is actually the smaller downside, the other being "Commit only to a skill test you are performing". One of the strengths of skill cards is the fact that you can chuck em at a buddy, this is especially true for Unexpected Courage, a card that occupies the same deckslot this one does.
The first weakness, loosing icons, is largely mitigated by the fact that the card can be played at full value in response to events and cards drawn in the mythos phase. Rotting Remains for example.
So. 1 extra icon at the cost of only being playable selfishly. That's not a terrible trade.