- NB: ArkhamDB now incorporates errata from the Arkham Horror FAQ in its card text, so the ArkhamDB text and the card image above differ, as the ArkhamDB text has been edited to contain this erratum (updated January 2022): Erratum: This card’s Objective ability should read: "…you may choose to advance" instead of "…advance." - FAQ, v.1.9, June 2021
Acto. Stage 1
Objetivo - Si todos los investigadores están en el Portal a Y'ha-nthlei y los investigadores tienen todas las llaves (azul, roja, amarilla y verde), haz avanzar el acto.
Hacia Y'ha-nthlei - Reverso
Retira todos los Lugares de la partida excepto el Portal a Y'ha-nthlei (o añádelos a la zona de victoria si tienen Victoria X y no tienen pistas). Descarta todas las cartas que haya en eses Lugares.
Pon en juego los Lugares puestos aparte, como se muestra en las instrucciones de la "Preparación del acto 2" de la guía de campaña (ten en cuenta que la cantidad de Lugares Y'ha-nthlei empleados y la colocación de los mismos depende de la cantidad de jugadores que haya en la partida).
Pon el Enemigo Hidra puesto aparte en juego en la Guarida de Hidra, con el lado (Sueño profundo) boca arriba.
Pon el Enemigo Dagón puesto aparte en juego en la Guarida de Dagón. Comprueba el registro de campaña. Si Dagón ha despertado, entra en juego con el lado (Despierto y enfurecido) boca arriba. Si Dagón sigue durmiendo, entra en juego con el lado (Sueño profundo) boca arriba.
FAQs
(from the official FAQ or responses to the official rules question form)Reviews
This is probably the most annoying error to date, they printed and had to errata. We have played the scenario more than 3 months ago, not aware of the bug, and it still bothers me a lot. So I thought, it might be a good idea, to give people extra attention to this errata.
It was our second run of Innsmouth and first ever campaign on hard, and up until then, we aced it, unlocked all the Flashbacks I to XIII. As a result, we got all 4 required keys to advance during setup, and because everybody starts at Gateway to Y'ha-nthlei and there is no "may" printed on the card, we had to immediately advance and started the game in Act 2. But by doing so, we didn't have the opportunity to grab some additional keys, we would have needed to unlock:
- Flashback XIV in the game
- an alternative, optional objective to fulfill
- Flashback XV in the Epilogue
We had achieved the second bullet point on our Innsmouth blind run, and found it a rather easy campaign final on standard, but playing the scenario without the optional objective was a completely anticlimactic and lame affair, and loosing out on the Flashbacks double stings.