Michael Leigh
Cazador experimentado

Guardián Buscador
Apoyo. Aliado

Aliado. Detective.

Coste: 4. PX: 5.
Iconos de habilidad:
Salud: 3. Cordura: 3.

Recibes +1 y +1 .

Después de que investigues con éxito: Coloca 1 recurso de la reserva sobre Michael Leigh como prueba (hasta un máximo de 3 pruebas).

Cuando inicies un ataque, agota a Michael Leigh y gasta 1 prueba: Infliges +1 de daño para este ataque.

Derek D. Edgell
Los confines de la Tierra Expansión investigadores #86.
Michael Leigh
Reviews

This guy is the enabler of true solo decks. is a very good class pair as it bridges hard-fighting and hard-clueing, many hard-to-solo investigators (which the class maybe neither nor , but deckbuilding requirement dabbles into these classes) can use his help. I can enjoy the gameplay without playing 2 handed for more characters now!

The problem in building such a deck is that a character can't fight accurately, can hit accurately but for tiny amount of damage or limited time, or can't clue 3+ shroud location. This guy fixes them all as long as you manage to get 5 XP from the 1st scenario. Not only that, 3 health 3 sanity also "fixes" the character by enabling face-tanking treachery on the side that the character is weak for 1-2 more times, because solo play deck is not able to receive external icon commits coverage like in multiplayer and is likely to surrender to some treacheries.

For example :

  • Monterey Jack Solo : Trusty Bullwhip can +1 damage only once, takes forever to dispatch piling up enemies alone. Now you get more +1 damage to combo with his accurate whip to get out of trouble fast, after hard work of gathering clues to refill evidences. (3 damages in one action is huge for one-shotting monster just drawn! Especially that both whip and Michael will exhaust.)
  • Lily Chen Solo : With Discipline and putting this guy down pushes her to where she can continue the story on her own with a bit of glass cannon clue tools like Evidence! or Drawn to the Flame.

Also, a lot of true solo failures comes from 3 HP enemies not quite dying fast enough when a new one comes in, and there is no other investigators to finish the job with lower firepower weapon, sometimes resulting in massive waste of ammo/charges. +1 damage is great for many +1 damage weapons available out there.

5argon · 1904
He's good in solo, but I don't know if your first 5xp will really fix a solo deck. You're going to need a lot of tutoring to get him consistently, and even then, decks needs to have the pieces already in place to utilize him, meaning until you get two copies and some consistency (spending more xp for that), it will be tough to reap the benefits. I agree with everything else you mentioned though, and I think you're definitely on to something. This guy might be more of a midgame upgrade, once you have a few core upgrades. Imo — FlarkeFiasco · 1

This dude looks to me much better for a seeker than a guardian, for several reasons.

  • The +1 will likely be wasted on many guardians, while a seeker with Acidic Ichor will appreciate to fight with 7, rather than 6.
  • He offers unpaired soak for the class, that is generally on the squishier side. He should particularly well synergize with Miskatonic Archaeology Funding, because he is not Miskatonic, which makes him a good pick for the single natural Ally slot, every investigator comes with. (In particular, if you don't plan on taking Mr. "Rook" or Charles Ross, Esq.)
  • He is easy to fill up with evidence for a seeker. Much harder for most guardians, even with his buff. They will likely have to pay through the nose on Keen Eye to get anywhere, which does not appeal to me, given how resource hungry guardians are. The one Guardian who would particularly appreciate the can't take Michael, while Sister Mary could get away with some Mystic Investigate-spells, but is not that interested in either stat-boost.
  • He costs a lot of XP. You will probably not get your second copy until late in the campaign. Seekers are the class to easier get away with that, consistency wise.

Of course, you need to build a flex seeker like Joe Diamond to get full value. I'm imaging him very strong with Amanda Sharpe. The downside of him is that he exhausts, if you use his evidence. This makes power turns to vitriolise bosses with Vicious Blow (2) below her less efficient. Still, I'm very eager to try out this combo.

Susumu · 234
I got to play him on TTS with Roland. He works really well with him. The synergy of both clue finding and damage is phenomenal. I image he could work with Leo as well. — gmmster2345 · 2
it can work with leo with double G (Geas+ Grete) — Pawiu14 · 122
Joe might be off better with Scientific Theory (3) as it is cheaper in xp, resources, actions and slots - unless you really care for the damage boost. — jcdenton · 4
Re: Assuming he has the evidence to spare, can a player exhaust Michael for +1 dmg, play a Fast event that unexhausts him, and exhaust him a second time for another +1 dmg, on the same attack? (net +2 dmg on one attack) Looking specifically at the Guardian event "Galvanize". — HanoverFist · 544
I would say, this does not work, at least with "Galvanize", which is a Fast event, that specifies a duration or period of time, which according to the Fast rules require a player window. During an attack you only have two player windows, before and after commiting cards to the test, which is later than when you initiate the attack. — Susumu · 234