Habilidad

Experimentado.

PX: 1.

Místico

Mientras esta carta esté asignada a una prueba de habilidad, el investigador que la realiza puede ignorar todas las palabras clave o efectos de su Lugar que fuesen a activarse durante esa prueba.

La mente que sueña es tan profunda como cualquier mar.
Daniel Watson
La fiesta del Valle de la Cicuta Expansión de investigadores #96.
Influencia hipnótica

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Reviews

Keywords that this ignores, by my interpretation: Peril (!), Alert, Retaliate, Elusive, Haunted

Keywords that this does not ignore: Aloof (cannot even trigger the fight/evade to initiate the test), Exile (cannot be ignored per new Errata), Surge (triggers before the skill test), Swarming (triggers when the enemy spawns)

Keywords that probably aren’t ignored: Victory/Vengeance (adding to the victory display could be a "keyword effect that would trigger during the test" depending on interpretation)

As far as I know, this is the only card in the game that can ignore (your own) peril effect. This is interesting and allows the other investigators to help your decision and commit cards to your peril, but not necessarily that strong. Of the other keywords, ignoring Elusive seems the strongest, and ignoring Alert/Retaliate/Haunted seem like very minor bonuses because you're trying not to fail the skill test anyway.

As for location effects that would trigger during a skill test: Other than Obscuring Fog in the Core set, this seems pretty rare, since a large number of location effects happen before the skill test anyway. And Read the Signs is just a much better solution in most cases.

I think the rarity of actually activating the effect makes it hard to justify including over other options such as Unexpected Courage. On the other hand, if it were 0 exp like Unexpected Courage it would be an auto-include in almost any Willpower character, so I think the power level is in the right spot.

In Diana, this is slightly better, but per my interpretation Retaliate/Alert only trigger her ability if she fails the test because this does not ignore keyword effects that would not trigger. This makes it sort of awkward in that situation.

SliFi · 8
I would also allow this card to ignore the aloof keyword, because spectral razor seems to solve the same problem with initiating an fight, but the attack happens later. — Tharzax · 2
Spectral does that because it specifically says on the card you are allowed to do so before the fight action. This card doesn't say that. — Spamamdorf · 5
And it is a skill card, so you would be able to commit it only after starting the fight action - which you wouldn't be able to do if the enemy is aloof and no one's engaged to it. — Gsayer · 1
You are allowed to initiate a fight action against an aloof enemy, since this keyword says you can't perform an attack against them. The fight action starts an attempt to attack which success is determined by the skill test. If you commit mesmeric influence you can ignore the aloof keyword when you resolve the attacks effect. The question is, if the cannot from aloof triggers before the skill test or with it's effect. — Tharzax · 2
Aloof is not a keyword that triggers during a test. It is a keyword that bars you from doing the test in the first place. — Spamamdorf · 5
You can't initiate a fight action against an aloof enemy, it wouldn't change the game state - "An ability cannot initiate – and therefore its costs cannot be paid – if the resolution of its effect will not change the game state." — Gsayer · 1
You can otherwise you couldn't play spectral razor. But after some discussion I have to admit to be wrong. You can't use mesmeric influence on an aloof enemy, since aloof is an ongoing effect, which have no trigger according to the rules. — Tharzax · 2
The reason spectral razor works is because the card explicitly says on it that you're allowed to initiate the fight action and engage. — Spamamdorf · 5
No it say you can engage before attacking. It doesn't say anything about initiating a fight action. And aloof states you can't attack this enemy unless you are engaged. So you can initiate the fight action but aren't allowed to resolve the attack with a skill check. — Tharzax · 2
I suppose I should be even more clear: It explicitly says that before the fight action you are allowed to engage. It carves out a specific justification to allow you to play the card, where mesmeric does not. — Spamamdorf · 5
It don't say before the fight action, it says before the attack. This difference is well explained in the comments for spectral razor. — Tharzax · 2
Distinction without a difference. Comments are written by randoms and are not worth citing. — Spamamdorf · 5
Then probably just read the rules for "aloof" and "fight action" probably? — Tharzax · 2
I of course have, they don't contradict me. It says to fight you resolve an attack, thus a distinction with no difference. Perhaps you should read the golden rule where it says card text overrules rules text, very neatly solving the question of why spectral razor is allowed to work? — Spamamdorf · 5

I suspect this card provides more utility in some campaigns than we might give credit for, though this depends on my (possibly incorrect) rules interpretation.

Haunted is the clear location effect that would trigger during the test. As I understand it, Haunted does trigger during the skill test. Specifically Step 6 (Determine success/failure of skill test).

Relevant text from the advanced skill test rules reference:

Reaction or Forced abilities with a triggering condition dependent upon the skill test being successful or unsuccessful (such as "After you successfully investigate," or "After you fail a skill test by 2 or more") do not trigger at this time [Step 7]. These abilities are triggered during Step 6, "Determine success/failure of skill test."

So, if playing The Circle Undone as a mystic this might actually warrant consideration for your deck. Bonus that it's both a keyword and location effect.

Looking through a small sample of Dunwich and The Circle Undone locations, it's clear there are numerous locations with effects occurring during step 6, typically contingent on failing the test.

There's another hidden benefit that might go overlooked on many locations. Locations are largely the fulcrum for clues and clue interaction. This is where you're investigating the vast majority of the time, and so are designed to commonly trigger on picking up one or more clues. Since picking up the clues occurs during Step 7 (Apply skill test results), and the skill test does not end until Step 8, you should be able to safely ignore those negative effects when testing with Mesmeric Influence.

A ton of locations care about whether you pick up a clue.

I like the idea of the card, but it being a skill THAT DOES NOT EVEN HAVE AN INTELLECT ICON makes its impact in the game fairly restricted. I could see this being played more if it was an asset that exhausts, similar to Ofuda. — AlderSign · 478