- Automatic Success/Failure & Automatic Evasion: Some card effects make an investigator automatically succeed or automatically fail a skill test. If this occurs, depending on the timing of such an effect, certain steps of the skill test may be skipped in their entirety.
- If it is known that an investigator automatically succeeds or fails at a skill test before Step 3 (“Reveal Chaos Token”) occurs, that step is skipped, along with Step 4. No chaos token(s) are revealed from the chaos bag, and the investigator immediately moves to Step 5. All other steps of the skill test resolve as normal.
- If a chaos token effect causes an investigator to automatically succeed or fail at a skill test, continue with Steps 3 and 4, as normal.
- If an ability “automatically evades” 1 or more enemies, this is not the same as automatically succeeding at an evasion attempt. As per the entry on “Evade” in the Rules Reference, if an ability automatically evades 1 or more enemies, no skill test is made for the evasion attempt whatsoever. Consequentially, because no skill test is made, it is not considered a “successful” evasion. The investigator simply follows the steps for evading an enemy (exhausting it and breaking its engagement).
- For example: Patrice uses the ability on Hope, which reads: “ If Hope is ready, exhaust or discard him: Evade. Attempt to evade with a base value of 5. (If you discarded Hope, this test is automatically successful.)” If Patrice chooses to discard Hope, the skill test automatically succeeds before chaos tokens are revealed; therefore Steps 3 and 4 of the skill test are skipped. However, the skill test still takes place. Cards may still be committed to the test, and the investigator’s total modified skill value is still determined, as it may have some bearing on other card abilities. However, if Patrice instead uses the ability on Stray Cat, which reads: “ Discard Stray Cat: Automatically evade a non-Elite enemy at your location,” no skill test is made whatsoever. - FAQ, v.1.7, March 2020
Enemigo
Humanoide. Monstruo. Lunático.
Cazador.
: Negociar. Realiza una prueba de (4). Si tienes éxito, logras hacerle entrar en razón por un instante; evita automáticamente a la Invitada enloquecida. Si fracasas, tus palabras caen en oídos sordos.
Story
Si no hay ninguna Invitada de la fiesta en juego, vuelve a colocar esta carta bajo la carta de referencia de escenario y elige al azar una nueva carta de Realidad repulsiva para resolverla. De otro modo, lee lo siguiente:
Un coro de risas se escucha de improviso a poca distancia mientras una de las invitadas baila al son de extraña música. Os dirigís hacia allí para descubrir qué es tan divertido, pero lo que encontráis no es motivo de risa en absoluto. La pareja de baile de la invitada yace desmadejada en el suelo, ensangrentada y con un enorme y terrible agujero en el pecho. La invitada gira hacia vosotros con un brillo perturbador en los ojos y una sonrisa siniestra en los labios.
Elige a una Invitada a la fiesta en juego.
Cada investigador que esté en el Lugar de esa Invitada a la fiesta recibe 1 punto de daño.
Coloca 1 ficha de Perdición sobre el plan en curso.
Dale la vuelta a esta carta para mostrar el lado de Enemigo, sustituye con ella la versión elegida de la Invitada a la fiesta y retira ésta de la partida.
FAQs
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