Enemigo. Debilidad

Humanoide. Criminal. Sindicalista.

Combatir: 2. Salud: 3. Evitar: 3.
Daño: 2. Horror: –.

Presa — Solo Nathaniel Cho.


Obligado — Cuando Tommy Malloy fuese a recibir cualquier cantidad de daño: Reduce esa cantidad a 1.

Le llaman «El gran paquete»
Nathaniel le llama escoria.
Mark Molnar
Nathaniel Cho #3.
Tommy Malloy

If we consider a weakness' strength based on how many actions it takes to get rid of, Tommy Malloy is pretty harsh. His ability basically requires your team to spend three actions, minimum, to off him, which is more than most weaknesses.

There's also very few ways to mitigate the action sink, especially at level 0: you can use one-two punch to get 2 damage in one action, but you just played an event that normally does 4 damage for 2. The other option is Beat Cop, who you'd rather keep around as long as possible. Combine both and you can do it in one action, but you just spent six resources, static +1 combat, some soak and your most damaging event to remove a weakness. I'd rather just blow a whole turn taking basic fight actions, since Tommy's crummy fight stat makes him easy to hit.

In multiplayer someone could evade him, but solo that's really not an option. Even then, someone has to deal with him eventually, eating up your team's actions.

In short, he's really annoying, and will probably take three or more actions to get rid of. At least you can play Glory when you kill him.

SGPrometheus · 339
Or bring some Handcuffs so you can deal with him in 2 actions (and not shuffle him back in when you draw through your deck. Then drag him around for Scene of the Crime or Interrogate. Or better yet, hand the cuffed thug to the newly spoiled Trish. — Death by Chocolate · 581
We’ve been waiting a long time to finally get a Guardian with a humanoid weakness enemy, so don’t complain too much! :) — Death by Chocolate · 581
May be a few actions but you also get a draw, with upgraded boxing gloves that nine cards you get to look through. So he pays off more the further you go in a campaign with him. And if you have Trish... — MrGoldbee · 924
It’s a bit dubious to say he helps Nathaniel by being an enemy. Presumably, as Nathan, you would have killed a different enemy that turn to activate gloves. — StyxTBeuford · 12054
You can use him to put tokens on Relentless, if that floats your boat. There are a ton of weaknesses that take 2 actions to clear; three actions is annoying, but it doesn't hold Nathaniel back that much, plus you can use cards (One-Two Punch as noted above or maybe Counterpunch) or other resources (Beat Cop). Malloy is certainly not in the ranks of the worst weaknesses. — LivefromBenefitSt · 342
I thought relentless only got tokens from extra damage you deal? How does that work? Aside from that, it's true he's not in the stable of weaknesses that will flat-out kill your investigator, like Cover Up, but he's still damn annoying. Another interesting tidbit is that his prey is only Nathaniel, so he actually won't bother other investigators if they're around. — SGPrometheus · 339