Card draw simulator
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None. Self-made deck here. |
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Magnificate · 1203
Joining the effort spearheaded by Doovies over HERE.
Since I normally post game logs in text form, I'll do the same here. I'll be playing Curtain Call with a few small tweaks. First, I'm giving Minh 2 free XPs to spend on Fire Extinguisher. Second, I'm removing all copies of the second act other than A City Aflame. Third, I'm playing with an unreleased card, A Glimmer of Hope, due to it being in-theme for rescue efforts. Fourth, I'm increasing the difficulty to Hard and giving myself one of the worst weaknesses in the game.
Good luck with the wildfires, Australia!
Pre-Mulligan Hand: True Understanding, Fire Axe, Mind over Matter, Astounding Revelation, Analytical Mind
Opening Hand: Fire Axe, Analytical Mind, Inquiring Mind, Eureka!, A Glimmer of Hope
ATTENTION: Decks with A Glimmer of Hope cannot be published since the card is unreleased. I've used Fortuitous Discoveries as proxies.
#1
- PLAY Fire Axe
- PLAY Analytical Mind
- MOVE to Lobby
- Upkeep: draw Mr. "Rook", 2 resources total.
Fire Axe is in the game! In solo games tend to keep Analytical Mind in my hand for commits, unless it's in the opening hand. It's no doubt going to be worth it in the long run.
#2:
- Mythos: 1/6 doom, Swarm of Rats
- FIGHT with Fire Axe ( +2 , , defeat Swarm of Rats)
- MOVE to Lobby Doorway (Green Room)
- INVESTIGATE (commit Inquiring Mind, +, draw Mind over Matter, -1, 1 clue from Green Room)
- Upkeep: draw Eureka!, 2 resources total.
First blood goes to the Fire Axe! Granted, those were only Rats, but with Minh's low combat skill it was always better to be on the safe side.
#3
- Mythos: 2/6 doom, Poltergeist
- Mind over Matter
- EVADE (commit Eureka!, +, draw True Understanding, 0, exhaust Poltergeist)
- MOVE to Lobby
- MOVE to Lobby Doorway (Theatre Lounge, Visions in Your Mind (Death), Visions in Your Mind (Horrors))
- Upkeep: draw Fire Extinguisher, 3 resources total.
Fire Extinguisher gets drawn one round too late to be useful against the Poltergeist. Fortunately, Minh was able to evade and left the ghost where it won't bother her anymore.
#4
- Mythos: 3/6 doom, Painful Reflection
- PLAY Mr. "Rook"
- Mr. "Rook" (2 secrets remain, Astounding Revelation, 2 resources, draw A Glimmer of Hope, Overzealous, Twisted to His Will, commit True Understanding, +, draw Dream Diary, 0, 1 clue from Theatre Lounge, Spires of Carcosa)
- Spires of Carcosa (commit A Glimmer of Hope, )
- Spires of Carcosa (commit A Glimmer of Hope, , remove 1 doom)
- × Visions in Your Mind (Death) (1 damage & 1 horror)
- Upkeep: draw Lucky!, 3 resources total.
Alas, I'm playing to win, so Mr. Rook takes priority over the Extinguisher. See that overlong interaction? It would've been perfect if not for the Spires of Carcosa robbing Minh of at least one turn.
#5
- Mythos: 5/6 doom, Voice of Tru'nembra (-4, 1 horror to Mr. "Rook", lose 2 resources & next test penalty)
- Mr. "Rook" (1 secret remains, draw Unexpected Courage, The King in Yellow)
- MOVE to Lobby
- MOVE to Theatre
- PLAY A Glimmer of Hope (× Painful Reflection, -1, return two copies)
- Upkeep: draw True Understanding, discard Fire Extinguisher, 1 resource total.
Minh positions herself to face the Emissary and her signature weakness at the same time. Glimmers of Hope are amazing for The King in Yellow. I'm concerned with Painful Reflection though, that card is all about pushing the player to make mistakes.
#6
- Mythos: 6/6 doom, advance agenda (Encore), Spirit's Torment
- Mr. "Rook" (no secrets remain, Astounding Revelation, 2 resources, draw A Glimmer of Hope)
- FIGHT with Fire Axe ( +6 , , 2 damage to Royal Emissary)
- FIGHT with Fire Axe (commit Unexpected Courage & three Glimmers of Hope, +, -3, discard The King in Yellow, defeat Royal Emissary, reset agenda)
- MOVE to Backstage (× Spirit's Torment, defeat Mr. "Rook")
- × Visions in Your Mind (Horrors) (1 damage & 1 horror)
- Upkeep: draw Shortcut, 1 resource total.
Two swings with the Fire Axe and the Emissary goes to the victory display! Minh is currently at 5 health and 5 horror, which should be enough I rush through the rest of the scenario.
#7
- Mythos: 4/6 doom, Visions in Your Mind (Failure)
- INVESTIGATE (commit Eureka!, +, draw Fire Extinguisher, -2, draw Inquiring Mind, 1 clue from Backstage)
- advance act (The Stranger, The Man in the Pallid Mask at Lobby Doorway)
- Shortcut (× Painful Reflection, -3, move to Theatre)
- MOVE to Lobby (× Spirit's Torment, lose 1 action)
- × Visions in Your Mind (Failure) (1 damage & 1 horror)
- Upkeep: draw Shortcut, 2 resources total.
YES! The Man in the Pallid Mask appears near the Lobby, so I can safely ignore the Backstage Doorways. In the meantime, Painful Reflection is still looming over Minh's event cards.
#8
- Mythos: 5/6 doom, Twisted to His Will (0, Lucky!, -5)
- Shortcut (× Painful Reflection, -2, move to Lobby Doorway, Lighting Box)
- The Man in the Pallid Mask (commit Inquiring Mind, +, draw "I've got a plan!", -2, defeat The Man in the Pallid Mask, advance act, The Stranger, spreading flames)
- MOVE to Lobby
- PLAY A Glimmer of Hope (× Painful Reflection, , 1 horror)
- Upkeep: draw Mr. "Rook", 1 resource total, flames spread.
Amazing! I've gambled with investigating at plus two and managed to put both the Pallid Guy and Minh in the Lobby. I think I could potentially try for getting more XPs, but with the theatre aflame that would be irresponsible.
#9
- Mythos: 6/6 doom, advance agenda (Encore), Melancholy
- PLAY A Glimmer of Hope (return three copies)
- INVESTIGATE (commit "I've got a plan!" & three A Glimmer of Hope, +, draw Dream Diary, , BOOYAAH!)
Quite a cinematic finish with three Glimmers of Hope and an elder sign as the last token to be drawn. Minh exits the flaming building, Fire Axe in hand, ready to go and assist whichever firefighter needs her the most!
EDIT: There's a missplay in round #3. It seems that for some reason I've gained a resource rather than searching for a card for Eureka's effect.
Thanks Magnificate! Love the deck theme. I'll be putting a fiver in for this amazing creation! Using the City in Flames Act only, genius.
Please if you're reading this, play this deck in one of your games or simply another Investigator with a Fire Axe or Fire Extinguisher in play. Share a post on Facebook, Discord, Reddit, etc and tag me (Jarrod Davies, Doovies, etc) and i'll donate $5 on your behalf and match the total amount of all contributors.
Thank you Investigators.