Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
unremb · 254
Feast of Hemlock Vale run
with Parallel "Skids" O'Toole
Follows this campaign plan
Warning: Spoilers for Feast of Hemlock Vale Campaign
Upgrades
Cost | Total | ||||
---|---|---|---|---|---|
Uncanny Specimen | → | Granny Orne ••• | 3 XP | 3 XP | |
Uncanny Specimen | → | Granny Orne ••• | 3 XP | 6 XP | |
Uncanny Specimen | → | Strength in Numbers • | 1 XP | 7 XP | |
"Let me handle this!" | → | Sharp Vision • | 1 XP | 8 XP | |
Dark Prophecy | → | Sharp Vision • | 1 XP | 9 XP |
Courtesy of arkham-starter.com
Scenario Plan
Fate of the Vale
Mulligan
- Look for a Weapon. Preferably the Blessed Blade (4)
Strategy
- Will be quite a challenge to play as Shattered Self without the ability to devour any card. Draw is also much slower leading to a greater dependence on luck.
- Transfiguration Trish Scarborough for the extra clue/turn
This is absolutely crucial to complete the scenario in time. - Getting the Track Shoes out is also vital to save time moving about. It's a very difficult scenario for Suzi and on hindsight, should not have tried to complete V3 of the Finale.
Scenario Notes
How did things go?
Fate of the Vale
- As expected, struggled through large parts of the scenario.
- Managed to get the crucial pieces into play, Lucky Cigarette Case (3) was critical in finding the other parts like Track Shoes and Transfiguration.
- As expected, Trish was vital in securing the clues necessary to burn down the vale.
Even then, went down to the last round.
Campaign Log
Day 1: The Thing in the Depths (R4 & R5: 5VP + 1 bonus XP)
The Thing in the Depths was defeated
Night 1: Twisted Hollow (R1 & R3: 3VP + 4 bonus XP)
Mother Rachel showed the way
Bertie was rescued
the bear was wounded
Day 2: Written in Rock (R1 & R6: 4VP + 6 bonus XP)
Night 2: The Longest Night (R1 & R4: 2VP + 4 bonus XP)
the captives were saved
Dr. Marquez has a plan
Day 3: Hemlock House (R1 & R2: 2VP + 9 bonus XP)
The investigators learned their place
Dr. Marquez has a hunch
The Vale is full of fireworks
Prelude 4: The Final Evening (R1 & R4: 1VP + 5 bonus XP)
the investigators interrupted the feast
Finale: Fate of the Vale (R4: 2VP + 3 bonus XP)
the vale burned