"Malasombra" O'Toole
El exconvicto

Investigador

Criminal.

Rebelde
  • 2
  • 3
  • 3
  • 4
Salud: 8. Cordura: 6.

Gasta hasta 3 recursos: Realiza una prueba con un valor básico de habilidad de 3 contra una dificultad igual a la cantidad de recursos que acabas de gastar. Si tienes éxito, obtén el doble de la cantidad recursos gastados. Sólo pueden asignarse iconos de habilidad y a esta prueba. Límite de una vez por ronda.

Efecto : +1. Elige una carta de nivel 2 o inferior que esté en tu pila de descartes. Añade la carta elegida a tu mano.

Magali Villeneuve
Todo o nada #8.

"Malasombra" O'Toole - Reverso

Investigador

Tamaño de mazo: 25.

Opciones de creación de mazos: Cartas Rebelde () de nivel 0-5, cartas Fortuna de nivel 0-3, cartas Gambito de nivel 0-3, cartas neutrales de nivel 0-5.

Requisitos de creación de mazos (no cuentan para el tamaño de mazo): A la fuga, Deudas de hospital, 1 Debilidad básica aleatoria.

Opciones adicionales: Cuando mejores una carta Fortuna o Gambito, en lugar de eso puedes pagar el coste de experiencia completo de la versión de nivel superior y dejar la versión de nivel inferior en tu mazo (no cuenta para el tamaño de tu mazo ni para la cantidad de copias de esa carta en tu mazo).

Entre los planes de vida de Malasombra no estaba delinquir. Pero a veces, hacer lo correcto supone ensuciarte las manos. A la poli le daba igual que Malasombra necesitara el dinero para la operación de su madre. Ésta murió a causa de su enfermedad durante el segundo año de su sentencia. Su compañero de celda, Brad Hollins, le dijo que hay destinos peores que la muerte. Cada noche deliraba y desvariaba con voz queda, hablando sobre los "Primigenios", y le contaba a Malasombra las extrañas aventuras que tenía mientras dormía. Malasombra no le hizo mucho caso a nada de eso hasta la noche en que se despertó y vio cómo su compañero estallaba en llamas. Cuando por fin le llegó la hora de la liberación, Malasombra volvió a Arkham en busca de respuestas.
"Malasombra" O'Toole
"Malasombra" O'Toole
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Reviews

The parallel version of "Skids" gives him a few distinct advantages that help him stand out from other rogues:

Deck Size

His small deck size of 25 makes him much more consistent at finding important cards in his deck. Bewitching can reduce that by a further 3 cards. With Underworld Support, you can reduce it by another 5 for a final total of just 17 cards! That last one does slightly decrease consistency as you can no longer run duplicates, but significantly increases your chance of finding one-ofs, including the powerful Exceptional rogue assets.

Below are some examples of how likely you are to find specific cards in your deck based on deck size. Note that each deck is actually one card larger than listed to account for Skids' signature card.


Hard Mulligan target 30 cards --25 cards --22 cards --20 cards --17 cards
1 copy of an Exceptional card (e.g. The Red Clock) 32% 38% 43% 47% 56%
2 copies of a Build-around card (e.g. Well Connected) 55% 63% 69% †47% †56%
4 copies of two similar cards (e.g. two different weapons) 81% 88% 92% †74% †81%

These probabilities are lower because of the singleton rule

Because his small deck size is one of his strengths, his parallel back deckbuilding ability to keep additional copies of Fortune or Gambit cards can be a trap.

Gambling winnings

Skids' innate gambling ability lets him gain an inconsistent trickle of resources. The odds of gambling depend on the chaos bag contents, but generally gambling 3 vs 1 will on average net you ~0.75 resources per turn. If you boost your skill value by committing skill cards or using effects like Well Connected to get at least +2-3 skill value, you'll be netting closer to ~2.5 resources per turn. Add a Stylish Coat and you're making almost as much money as The Millionaire himself!

High Roller looks like a natural fit, but the possibility of drawing the auto-fail token and losing 3 extra resources ends up lowering the expected return in most circumstances.

You do still have to consider how bad the symbol token effects are before gambling. Failing a gambling test and losing 1 resource is okay, but failing and getting attacked by the boss is a lot more punishing.

Gambling skills

After Winifred Habbamock, Parallel Skids is the best user of the Rogue skill suite. He can commit every skill with or during any player window. This allows him to use Nimble, "Watch this!", or Manual Dexterity to move, gain resources, or draw cards at any moment, while also increasing his odds of making money.

Skids' gambling test can also be set to 0 difficulty when he needs to oversucceed at a test to trigger cards like Lucky Cigarette Case or Quick Thinking. This can also be used to create a test that other investigators can use to minimize the chances that their important skills like Resourceful are wasted.

blackjet3 · 11
Don — Django · 5070
Sorry for the cut off comment. Dont forget trick to the plan (Bewitching). For 6xp you can reduce his dick size by another 3! — Django · 5070
Good point! I updated my table to take that possibility into account. — blackjet3 · 11
@Django WHAT SIZE??!! — OnThinIce · 24
Poor Skids — Foodie_Monster · 109