- Q: When one player uses Guidance to give a second player an additional action during their turn this round and a player uses The Gold Pocket Watch to repeat the investigator phase, does the second player get an additional action in the repeated investigator phase, or does Guidance only apply to a single phase? A: Generally speaking, effects that affect a player’s turn or last until the end of a player’s turn expire at the end of that turn, so even if you are able to repeat the phase or gain an additional turn, the effect on Guidance would have already expired by then.
Elige a otro investigador que esté en tu Lugar y que aún no haya jugado su turno en esta ronda. Ese investigador puede realizar una acción adicional durante su turno en esta ronda.
This card actually says: You lose an action. Other investigator may take an additional action.
Well i don't know if this is good or bad card to include it to your deck. As a seeker in multiplayer you need every action to gather those clues so i'm kinda meh...
I've run this card a few times now in a Rex deck, and I have to say that it impresses more often than it disappoints.
I agree with an earlier reviewer that stated this card might as well read "You lose an action, another investigator gains an action" because that's effectively what this card does. But it also gives options.
I tend to play the dedicated clue sniffer on my team, and there are occasional rounds where another investigator (usually the combat monster) is trying to optimise a turn, but just needs one more action to pull it off. Or, for some reason, sniffing clues isn't needed for one particular turn, and Rex Murphy can't contribute what the team needs. This card can be used to shift one of your actions to an investigator who can put it to better use.
There's also the icon on the card, which can come in handy in the worst cases of scenarios... but at that point, you're probably in trouble.
I find that I tend to want five cards sitting in my hand anyway, to enable Higher Education, and the perfect candidates for those five are cards that are fine sitting in my hand until a situation occurs where they're exceptional. This, plus two copies of Delve Too Deep, gets me over half way there!
For a 0xp card, this one fits the bill.
(NOTE: The above review is based on Rex Murphy, in 2 or 3 player games, on Easy/Normal difficulty, YMMV.)
This card is great in rogue because you can give your bonus actions to someone else who can actually make good use out of them.
I built a teamwork/guidance based Jenny deck based around this concept, haven't tried it out yet but hopefully it works out alright. You could also use this out of Finn I guess.