Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
GermanJoey · 1048
It's Friday night. Game night. And Joe Diamond is ready to roll the dice.
On an "ultimate high roll", this deck lets you play 15 assets (worth a total of 21 resources) on the first turn of the game for a net cost of 2 resources! It also thins your deck by a whopping 17 cards, leaving you with an ultra-thin deck consisting of mostly powerful skills and Practice Makes Perfect. On turn 2, you can begin teleporting around the map and regularly take 4-5 actions per turn.
On the other hand, on an "ultimate low roll", this deck will let you have a completely miserable time all evening as you desperately spend 3 actions per turn (every turn) playing assets instead of doing anything useful.
It all depends on what you draw in your opening Mulligan. The reality will probably be somewhere between high and low, but what true gambler ever cared about some trifling reality? This deck was designed as an experiment trying to address the question: "Why the hell would you ever choose to put Geared Up in your deck? Could it ever be actually any good?" And was the "best" answer I could come up with.
The core idea is to combo Backpack with Geared Up in a deck packed to the brim with items. So, what character has the best chance of finding a backpack in their opening hand? Joe Diamond came up because of Studious, which gives you 4 more chances to find them. Seekers turn out to also have lots of useful 1-cost assets (e.g. Magnifying Glasses, Strange Solutions, Segment of Onyx), which are important for maximizing the total number of possible assets you can play with Geared Up. (FWIW, Carolyn Fern was the runner up here because of the way Stick to the Plan thins your deck, but IMHO Studious puts Joe over the top.)
At any rate, what you're looking for in your mulligan are your Backpacks and Scroll of Secrets. Using Geared Up, playing these items costs nothing, and they'll let you draw more cards to find even more assets. The backpack search even triggers Astounding Revelation, which can help you play your most expensive asset (your guns) and further thins your deck.
And well, that's it. That's the deck, and that's the gamble. Good luck! What you find on your opening hand will determine your destiny for a scenario. If you can find at least one backpack and get lots of items into play at a discount, you'll be extremely powerful in a way that doesn't require much nuance. You can start with Pendant of the Queen and multiple Eon Charts in play and basically just do whatever you want... teleport around the map, auto-evade enemies, cheat clues, take 5 investigative actions per turn, etc. And you've got a 70% chance to find at least one backpack if you have two Studious... so, not bad, right? However, if you can't find some important assets to dump out in that first turn, then you'll find yourself struggling to contribute.
Upgrades My first tips are the obvious ones: including a pair of Ariadne's Twine for refueling Eon Charts and the Pendant of the Queen. You'll probably also want to actually upgrade your Strange Solutions to like, actually do something useful... using Shrewd Analysis, of course, in true gambler style.
Another idea is to add the new upgraded Unearth the Ancients into your hunch deck to help you deal with that dreaded #Feel-When-No-Backpack situation, should it happen to arise. However, that feels... somewhat against the spirit of the deck. Instead, a real gambler would grab Cryptic Research and the upgraded No Stone Unturned for more cards and more chances to find that backpack on your opening turn!
11 comments |
---|
Oct 02, 2021 |
Oct 04, 2021The Twine cannot recharge the Pendant as the Pendant uses charges, not secrets. |
Oct 04, 2021
|
Oct 04, 2021A friend suggested this as the soundtrack to use when you're shuffling your deck before the game starts... I think it fits perfectly. |
Dec 06, 2021Played a variation of this deck (https://arkhamdb.com/deck/view/1766547) at an epic multiplayer War of the Outer Gods event and lucked out with a Backpack in my opening hand (after mulliganing). That backpack triggered Astounding Revelation, finding the second backpack plus a Hawk-Eye Folding Camera and the singleton Hiking Boots, the second backpack triggered another AR and found the Bandolier, an Eon Chart and Survival Knife. I already had the second Eon Chart and Prophesiae Profanain hand. So first turn ended up with these in play:
Superb! :) |
Feb 02, 2022BTW if scroll of secrets is used to create a bigger geared up turn, I don't think it works. There isn't a fast action window while you're resolving a card, unless that card has a skill test. Therefore, you'd be stuck doing all the geared up triggers, even if you put the scroll into play. Also also, geared up + Joe's weakness is an automatic -2 xp. That being said, I love the idea, and will probably be trying for a geared up Joe soon here. |
Feb 02, 2022I believe this also plays into not being able to use cryptic research or no stone unturned for geared up, which further reduces chances to hit backpack. Unfortunate that there aren't ways to up his consistency unless you go with studious. |
Mar 09, 2022I appreciate the theme because Joe Diamond and Geared Up really is “ultimate high risk, high reward.” It’s important to note that according to most rules experts, you cannot use Geared Up to play Backpack and then continue to use Geared Up to play the items under Backpack. By the time the Backpack reaction occurs, the Geared Up forced effect is finished. The card page for Geared Up includes an extensive discussion of this issue. |
Jun 03, 2022
|
Jun 07, 2022I'm wrong, cryptic research and no stone unturned, as long as they're fast cards, can be played before any investigator takes their turn. This means you have reasonably high chances of getting a big backpack turn, since 4 out of 11 cards are going to seriously increase your dig, coupled with the Mulligan. Scroll of secrets is still a bust though. |
Jun 07, 2022This doesn't seem like a deck that can be really effective until it gets xp. A lot of 0 xp items either don't exist, or aren't effective. This might be a standalone only deck, tbh |
Amazing idea. I tried to simulate draws with a card draw simulator, and I drew 1 backpack in the starting hand out of 6 hands or so. Good news is that for all other hands, you could end up with 6-7 items to play on turn 1. I wanna try it at some point.