The Mob Detective

Card draw simulator

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Derived from
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BighBadaboum · 7

Attempt at playing Tony Morgan for solo campaigns. The goals would be:

1 - Cheesing through monsters (boss and weaknesses included)

2 - Managing to grab the necessary clues

3 - Mitigating the Mythos Decks


1 - base format: The two .38 Long Colt de Tony and the two Mausers are able to pass through any basic monster, even hurting some bosses from 1st scenarii. One in the Chamber is usefull at low levels but it will come online after adding the Sawed-Off Shotgun for 4-dmg attacks.

1 - upgraded: The Mauser C96 will get out, to make place for the Sawed-Off Shotgun and the Bruiser will both help pay for weapons and also help pass their tests, this and the use of One in the Chamber may help attain the goal of performing a 6-dmg attack. The Swift Reload are fine additions to be able to deliver 3 shots per turn keeping one bullet reserved for explosive turns with One in the Chamber.


2 - base format: Between Breach the Door for locations with many clues and mid to high shrouds and Scene of the Crime for fast testless clues or higher shroud locations, the first two scenarii should be manageable. Not to mention the Crystallizer of Dreams that allows you to reccur icons to commit for tests to easier investigate actions.

2 - upgraded: Keeping up the good work of Crystallizer of Dreams, Scene of the Crime and Breach the Door, the addition of the permanent Streetwise allows to pour some money for investigations (or unavoidable evade actions), Haste has uses for many actions too but using it for multiple investigate actions is nice.


3 - base format: Apart from symbols of cards under Crystallizer of Dreams, Quick Thinking (with the added benefit of gaining an action if oversucceeding), "Watch this!" (providing more ressource economy) and Take the Initiative (especially there for Mythos phase tests) are all good for mitigating the Mythos deck and its tests. The Smoking Pipe and the combo of Heavy Furs and Lonnie Ritter healing 1 horror and 1 life per turn, as well as allowing to redraw a chaos token if cruelly needed help mitigate the Mythos dekc but also provide some survivability for a deck that cannot survive taking even 1 trauma as a result of defeat that would mean death with Charon's Obol.

3 - upgraded: Advancing in campaigns will prove harder to balance but not unfeasible. Although Quick Thinking, "Watch this!" and Take the Initiative all leave the deck, let's hope that the combo of Smoking Lonnie and her Furs will do enough for us.



XP plans: (order to determine according to the campaign) (total necessary:34)

  • Charon's Obol 2XP

    -"Watch This !" x2

-Faustian Bargain

  • Easy Mark x3 1XP
  • Streetwise (3) 3XP

    -Backpack (0) x2

  • Backpack (2) x2 4XP

    -Prepared for the Worst (0) x2

  • Bruiser x2 6XP

    -Mauser C96 (0) x2

  • Sawed-Off Shotgun (5) x2 10XP

    -Quick Thinking x2

  • Haste x2 4XP

    -Take the Initiative x2

  • Swift Reload x2 4XP

    Any spare XP could be used to buy: -Borrowed Time (6XP) -Dynamite Explosion (1XP)


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